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Abstract Factory

Abstract Factory em C++

O Abstract Factory é um padrão de projeto criacional, que resolve o problema de criar famílias inteiras de produtos sem especificar suas classes concretas.

O Abstract Factory define uma interface para criar todos os produtos distintos, mas deixa a criação real do produto para classes fábrica concretas. Cada tipo de fábrica corresponde a uma determinada variedade de produtos.

O código cliente chama os métodos de criação de um objeto fábrica em vez de criar produtos diretamente com uma chamada de construtor (usando operador new). Como uma fábrica corresponde a uma única variante de produto, todos os seus produtos serão compatíveis.

O código cliente trabalha com fábricas e produtos somente através de suas interfaces abstratas. Ele permite que o mesmo código cliente funcione com produtos diferentes. Você apenas cria uma nova classe fábrica concreta e a passa para o código cliente.

Se você não conseguir descobrir a diferença entre os padrões Factory, Factory Method e Abstract Factory, leia nossa Comparação Factory.

Complexidade:

Popularidade:

Exemplos de uso: O padrão Abstract Factory é bastante comum no código C++. Muitas frameworks e bibliotecas o utilizam para fornecer uma maneira de estender e personalizar seus componentes padrão.

Identificação: O padrão é fácil de reconhecer pelos seus métodos, que retornam um objeto fárica. Em seguida, a fábrica é usado para criar subcomponentes específicos.

Exemplo conceitual

Este exemplo ilustra a estrutura do padrão de projeto Abstract Factory. Ele se concentra em responder a estas perguntas:

  • De quais classes ele consiste?
  • Quais papéis essas classes desempenham?
  • De que maneira os elementos do padrão estão relacionados?

main.cc: Exemplo conceitual

/**
 * Each distinct product of a product family should have a base interface. All
 * variants of the product must implement this interface.
 */
class AbstractProductA {
 public:
  virtual ~AbstractProductA(){};
  virtual std::string UsefulFunctionA() const = 0;
};

/**
 * Concrete Products are created by corresponding Concrete Factories.
 */
class ConcreteProductA1 : public AbstractProductA {
 public:
  std::string UsefulFunctionA() const override {
    return "The result of the product A1.";
  }
};

class ConcreteProductA2 : public AbstractProductA {
  std::string UsefulFunctionA() const override {
    return "The result of the product A2.";
  }
};

/**
 * Here's the the base interface of another product. All products can interact
 * with each other, but proper interaction is possible only between products of
 * the same concrete variant.
 */
class AbstractProductB {
  /**
   * Product B is able to do its own thing...
   */
 public:
  virtual ~AbstractProductB(){};
  virtual std::string UsefulFunctionB() const = 0;
  /**
   * ...but it also can collaborate with the ProductA.
   *
   * The Abstract Factory makes sure that all products it creates are of the
   * same variant and thus, compatible.
   */
  virtual std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const = 0;
};

/**
 * Concrete Products are created by corresponding Concrete Factories.
 */
class ConcreteProductB1 : public AbstractProductB {
 public:
  std::string UsefulFunctionB() const override {
    return "The result of the product B1.";
  }
  /**
   * The variant, Product B1, is only able to work correctly with the variant,
   * Product A1. Nevertheless, it accepts any instance of AbstractProductA as an
   * argument.
   */
  std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const override {
    const std::string result = collaborator.UsefulFunctionA();
    return "The result of the B1 collaborating with ( " + result + " )";
  }
};

class ConcreteProductB2 : public AbstractProductB {
 public:
  std::string UsefulFunctionB() const override {
    return "The result of the product B2.";
  }
  /**
   * The variant, Product B2, is only able to work correctly with the variant,
   * Product A2. Nevertheless, it accepts any instance of AbstractProductA as an
   * argument.
   */
  std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const override {
    const std::string result = collaborator.UsefulFunctionA();
    return "The result of the B2 collaborating with ( " + result + " )";
  }
};

/**
 * The Abstract Factory interface declares a set of methods that return
 * different abstract products. These products are called a family and are
 * related by a high-level theme or concept. Products of one family are usually
 * able to collaborate among themselves. A family of products may have several
 * variants, but the products of one variant are incompatible with products of
 * another.
 */
class AbstractFactory {
 public:
  virtual AbstractProductA *CreateProductA() const = 0;
  virtual AbstractProductB *CreateProductB() const = 0;
};

/**
 * Concrete Factories produce a family of products that belong to a single
 * variant. The factory guarantees that resulting products are compatible. Note
 * that signatures of the Concrete Factory's methods return an abstract product,
 * while inside the method a concrete product is instantiated.
 */
class ConcreteFactory1 : public AbstractFactory {
 public:
  AbstractProductA *CreateProductA() const override {
    return new ConcreteProductA1();
  }
  AbstractProductB *CreateProductB() const override {
    return new ConcreteProductB1();
  }
};

/**
 * Each Concrete Factory has a corresponding product variant.
 */
class ConcreteFactory2 : public AbstractFactory {
 public:
  AbstractProductA *CreateProductA() const override {
    return new ConcreteProductA2();
  }
  AbstractProductB *CreateProductB() const override {
    return new ConcreteProductB2();
  }
};

/**
 * The client code works with factories and products only through abstract
 * types: AbstractFactory and AbstractProduct. This lets you pass any factory or
 * product subclass to the client code without breaking it.
 */

void ClientCode(const AbstractFactory &factory) {
  const AbstractProductA *product_a = factory.CreateProductA();
  const AbstractProductB *product_b = factory.CreateProductB();
  std::cout << product_b->UsefulFunctionB() << "\n";
  std::cout << product_b->AnotherUsefulFunctionB(*product_a) << "\n";
  delete product_a;
  delete product_b;
}

int main() {
  std::cout << "Client: Testing client code with the first factory type:\n";
  ConcreteFactory1 *f1 = new ConcreteFactory1();
  ClientCode(*f1);
  delete f1;
  std::cout << std::endl;
  std::cout << "Client: Testing the same client code with the second factory type:\n";
  ConcreteFactory2 *f2 = new ConcreteFactory2();
  ClientCode(*f2);
  delete f2;
  return 0;
}

Output.txt: Resultados da execução

Client: Testing client code with the first factory type:
The result of the product B1.
The result of the B1 collaborating with the (The result of the product A1.)

Client: Testing the same client code with the second factory type:
The result of the product B2.
The result of the B2 collaborating with the (The result of the product A2.)

Abstract Factory em outras linguagens

Abstract Factory em C# Abstract Factory em Go Abstract Factory em Java Abstract Factory em PHP Abstract Factory em Python Abstract Factory em Ruby Abstract Factory em Rust Abstract Factory em Swift Abstract Factory em TypeScript