Le Singleton est un patron de conception de création qui s’assure de l’existence d’un seul objet de son genre et fournit un unique point d’accès vers cet objet.
Le singleton possède à peu près les mêmes avantages et inconvénients que les variables globales. Même s’ils sont super utiles, ils réduisent la modularité du code.
Vous ne pourrez pas utiliser une classe qui dépend d’un singleton dans un autre contexte. Vous devrez également inclure complètement la classe Singleton dans votre code. En général, on se rend compte de cette limitation lorsque l’on crée des tests unitaires.
Exemple conceptuel
Dans cet exemple, nous allons voir la structure du Singleton et répondre aux questions suivantes :
Que contiennent les classes ?
Quels rôles jouent-elles ?
Comment les éléments du patron sont-ils reliés ?
Après avoir étudié la structure du patron, vous pourrez plus facilement comprendre l’exemple suivant qui est basé sur un cas d’utilisation réel en Swift.
Example.swift: Exemple conceptuel
import XCTest
/// The Singleton class defines the `shared` field that lets clients access the
/// unique singleton instance.
class Singleton {
/// The static field that controls the access to the singleton instance.
///
/// This implementation let you extend the Singleton class while keeping
/// just one instance of each subclass around.
static var shared: Singleton = {
let instance = Singleton()
// ... configure the instance
// ...
return instance
}()
/// The Singleton's initializer should always be private to prevent direct
/// construction calls with the `new` operator.
private init() {}
/// Finally, any singleton should define some business logic, which can be
/// executed on its instance.
func someBusinessLogic() -> String {
// ...
return "Result of the 'someBusinessLogic' call"
}
}
/// Singletons should not be cloneable.
extension Singleton: NSCopying {
func copy(with zone: NSZone? = nil) -> Any {
return self
}
}
/// The client code.
class Client {
// ...
static func someClientCode() {
let instance1 = Singleton.shared
let instance2 = Singleton.shared
if (instance1 === instance2) {
print("Singleton works, both variables contain the same instance.")
} else {
print("Singleton failed, variables contain different instances.")
}
}
// ...
}
/// Let's see how it all works together.
class SingletonConceptual: XCTestCase {
func testSingletonConceptual() {
Client.someClientCode()
}
}
Output.txt: Résultat de l’exécution
Singleton works, both variables contain the same instance.
Analogie du monde réel
Example.swift: Analogie du monde réel
import XCTest
/// Singleton Design Pattern
///
/// Intent: Ensure that class has a single instance, and provide a global point
/// of access to it.
class SingletonRealWorld: XCTestCase {
func testSingletonRealWorld() {
/// There are two view controllers.
///
/// MessagesListVC displays a list of last messages from a user's chats.
/// ChatVC displays a chat with a friend.
///
/// FriendsChatService fetches messages from a server and provides all
/// subscribers (view controllers in our example) with new and removed
/// messages.
///
/// FriendsChatService is used by both view controllers. It can be
/// implemented as an instance of a class as well as a global variable.
///
/// In this example, it is important to have only one instance that
/// performs resource-intensive work.
let listVC = MessagesListVC()
let chatVC = ChatVC()
listVC.startReceiveMessages()
chatVC.startReceiveMessages()
/// ... add view controllers to the navigation stack ...
}
}
class BaseVC: UIViewController, MessageSubscriber {
func accept(new messages: [Message]) {
/// handle new messages in the base class
}
func accept(removed messages: [Message]) {
/// handle removed messages in the base class
}
func startReceiveMessages() {
/// The singleton can be injected as a dependency. However, from an
/// informational perspective, this example calls FriendsChatService
/// directly to illustrate the intent of the pattern, which is: "...to
/// provide the global point of access to the instance..."
FriendsChatService.shared.add(subscriber: self)
}
}
class MessagesListVC: BaseVC {
override func accept(new messages: [Message]) {
print("MessagesListVC accepted 'new messages'")
/// handle new messages in the child class
}
override func accept(removed messages: [Message]) {
print("MessagesListVC accepted 'removed messages'")
/// handle removed messages in the child class
}
override func startReceiveMessages() {
print("MessagesListVC starts receive messages")
super.startReceiveMessages()
}
}
class ChatVC: BaseVC {
override func accept(new messages: [Message]) {
print("ChatVC accepted 'new messages'")
/// handle new messages in the child class
}
override func accept(removed messages: [Message]) {
print("ChatVC accepted 'removed messages'")
/// handle removed messages in the child class
}
override func startReceiveMessages() {
print("ChatVC starts receive messages")
super.startReceiveMessages()
}
}
/// Protocol for call-back events
protocol MessageSubscriber {
func accept(new messages: [Message])
func accept(removed messages: [Message])
}
/// Protocol for communication with a message service
protocol MessageService {
func add(subscriber: MessageSubscriber)
}
/// Message domain model
struct Message {
let id: Int
let text: String
}
class FriendsChatService: MessageService {
static let shared = FriendsChatService()
private var subscribers = [MessageSubscriber]()
func add(subscriber: MessageSubscriber) {
/// In this example, fetching starts again by adding a new subscriber
subscribers.append(subscriber)
/// Please note, the first subscriber will receive messages again when
/// the second subscriber is added
startFetching()
}
func startFetching() {
/// Set up the network stack, establish a connection...
/// ...and retrieve data from a server
let newMessages = [Message(id: 0, text: "Text0"),
Message(id: 5, text: "Text5"),
Message(id: 10, text: "Text10")]
let removedMessages = [Message(id: 1, text: "Text0")]
/// Send updated data to subscribers
receivedNew(messages: newMessages)
receivedRemoved(messages: removedMessages)
}
}
private extension FriendsChatService {
func receivedNew(messages: [Message]) {
subscribers.forEach { item in
item.accept(new: messages)
}
}
func receivedRemoved(messages: [Message]) {
subscribers.forEach { item in
item.accept(removed: messages)
}
}
}
Output.txt: Résultat de l’exécution
MessagesListVC starts receive messages
MessagesListVC accepted 'new messages'
MessagesListVC accepted 'removed messages'
======== At this point, the second subscriber is added ======
ChatVC starts receive messages
MessagesListVC accepted 'new messages'
ChatVC accepted 'new messages'
MessagesListVC accepted 'removed messages'
ChatVC accepted 'removed messages'