O Visitor é um padrão de projeto comportamental que permite adicionar novos comportamentos à hierarquia de classes existente sem alterar nenhum código existente.
Leia por que os Visitors não podem ser simplesmente substituídos pela sobrecarga de método em nosso artigo Visitor e Double Dispatch .
Complexidade:
Popularidade:
Exemplos de uso: O Visitor não é um padrão muito comum devido à sua complexidade e aplicabilidade limitada.
Exemplo conceitual
Este exemplo ilustra a estrutura do padrão de projeto Visitor . Ele se concentra em responder a estas perguntas:
De quais classes ele consiste?
Quais papéis essas classes desempenham?
De que maneira os elementos do padrão estão relacionados?
main.cc: Exemplo conceitual
/**
* The Visitor Interface declares a set of visiting methods that correspond to
* component classes. The signature of a visiting method allows the visitor to
* identify the exact class of the component that it's dealing with.
*/
class ConcreteComponentA;
class ConcreteComponentB;
class Visitor {
public:
virtual void VisitConcreteComponentA(const ConcreteComponentA *element) const = 0;
virtual void VisitConcreteComponentB(const ConcreteComponentB *element) const = 0;
};
/**
* The Component interface declares an `accept` method that should take the base
* visitor interface as an argument.
*/
class Component {
public:
virtual ~Component() {}
virtual void Accept(Visitor *visitor) const = 0;
};
/**
* Each Concrete Component must implement the `Accept` method in such a way that
* it calls the visitor's method corresponding to the component's class.
*/
class ConcreteComponentA : public Component {
/**
* Note that we're calling `visitConcreteComponentA`, which matches the
* current class name. This way we let the visitor know the class of the
* component it works with.
*/
public:
void Accept(Visitor *visitor) const override {
visitor->VisitConcreteComponentA(this);
}
/**
* Concrete Components may have special methods that don't exist in their base
* class or interface. The Visitor is still able to use these methods since
* it's aware of the component's concrete class.
*/
std::string ExclusiveMethodOfConcreteComponentA() const {
return "A";
}
};
class ConcreteComponentB : public Component {
/**
* Same here: visitConcreteComponentB => ConcreteComponentB
*/
public:
void Accept(Visitor *visitor) const override {
visitor->VisitConcreteComponentB(this);
}
std::string SpecialMethodOfConcreteComponentB() const {
return "B";
}
};
/**
* Concrete Visitors implement several versions of the same algorithm, which can
* work with all concrete component classes.
*
* You can experience the biggest benefit of the Visitor pattern when using it
* with a complex object structure, such as a Composite tree. In this case, it
* might be helpful to store some intermediate state of the algorithm while
* executing visitor's methods over various objects of the structure.
*/
class ConcreteVisitor1 : public Visitor {
public:
void VisitConcreteComponentA(const ConcreteComponentA *element) const override {
std::cout << element->ExclusiveMethodOfConcreteComponentA() << " + ConcreteVisitor1\n";
}
void VisitConcreteComponentB(const ConcreteComponentB *element) const override {
std::cout << element->SpecialMethodOfConcreteComponentB() << " + ConcreteVisitor1\n";
}
};
class ConcreteVisitor2 : public Visitor {
public:
void VisitConcreteComponentA(const ConcreteComponentA *element) const override {
std::cout << element->ExclusiveMethodOfConcreteComponentA() << " + ConcreteVisitor2\n";
}
void VisitConcreteComponentB(const ConcreteComponentB *element) const override {
std::cout << element->SpecialMethodOfConcreteComponentB() << " + ConcreteVisitor2\n";
}
};
/**
* The client code can run visitor operations over any set of elements without
* figuring out their concrete classes. The accept operation directs a call to
* the appropriate operation in the visitor object.
*/
void ClientCode(std::array<const Component *, 2> components, Visitor *visitor) {
// ...
for (const Component *comp : components) {
comp->Accept(visitor);
}
// ...
}
int main() {
std::array<const Component *, 2> components = {new ConcreteComponentA, new ConcreteComponentB};
std::cout << "The client code works with all visitors via the base Visitor interface:\n";
ConcreteVisitor1 *visitor1 = new ConcreteVisitor1;
ClientCode(components, visitor1);
std::cout << "\n";
std::cout << "It allows the same client code to work with different types of visitors:\n";
ConcreteVisitor2 *visitor2 = new ConcreteVisitor2;
ClientCode(components, visitor2);
for (const Component *comp : components) {
delete comp;
}
delete visitor1;
delete visitor2;
return 0;
}
Output.txt: Resultados da execução
The client code works with all visitors via the base Visitor interface:
A + ConcreteVisitor1
B + ConcreteVisitor1
It allows the same client code to work with different types of visitors:
A + ConcreteVisitor2
B + ConcreteVisitor2
Visitor em outras linguagens