Decorator es un patrón de diseño estructural que permite añadir dinámicamente nuevos comportamientos a objetos colocándolos dentro de objetos especiales que los envuelven (_wrappers_).
Utilizando decoradores puedes envolver objetos innumerables veces, ya que los objetos objetivo y los decoradores siguen la misma interfaz. El objeto resultante obtendrá un comportamiento de apilado de todos los wrappers .
Ejemplo conceptual
Este ejemplo ilustra la estructura del patrón de diseño Decorator y se centra en las siguientes preguntas:
¿De qué clases se compone?
¿Qué papeles juegan esas clases?
¿De qué forma se relacionan los elementos del patrón?
Después de conocer la estructura del patrón, será más fácil comprender el siguiente ejemplo basado en un caso de uso real de Swift.
Example.swift: Ejemplo conceptual
import XCTest
/// The base Component interface defines operations that can be altered by
/// decorators.
protocol Component {
func operation() -> String
}
/// Concrete Components provide default implementations of the operations. There
/// might be several variations of these classes.
class ConcreteComponent: Component {
func operation() -> String {
return "ConcreteComponent"
}
}
/// The base Decorator class follows the same interface as the other components.
/// The primary purpose of this class is to define the wrapping interface for
/// all concrete decorators. The default implementation of the wrapping code
/// might include a field for storing a wrapped component and the means to
/// initialize it.
class Decorator: Component {
private var component: Component
init(_ component: Component) {
self.component = component
}
/// The Decorator delegates all work to the wrapped component.
func operation() -> String {
return component.operation()
}
}
/// Concrete Decorators call the wrapped object and alter its result in some
/// way.
class ConcreteDecoratorA: Decorator {
/// Decorators may call parent implementation of the operation, instead of
/// calling the wrapped object directly. This approach simplifies extension
/// of decorator classes.
override func operation() -> String {
return "ConcreteDecoratorA(" + super.operation() + ")"
}
}
/// Decorators can execute their behavior either before or after the call to a
/// wrapped object.
class ConcreteDecoratorB: Decorator {
override func operation() -> String {
return "ConcreteDecoratorB(" + super.operation() + ")"
}
}
/// The client code works with all objects using the Component interface. This
/// way it can stay independent of the concrete classes of components it works
/// with.
class Client {
// ...
static func someClientCode(component: Component) {
print("Result: " + component.operation())
}
// ...
}
/// Let's see how it all works together.
class DecoratorConceptual: XCTestCase {
func testDecoratorConceptual() {
// This way the client code can support both simple components...
print("Client: I've got a simple component")
let simple = ConcreteComponent()
Client.someClientCode(component: simple)
// ...as well as decorated ones.
//
// Note how decorators can wrap not only simple components but the other
// decorators as well.
let decorator1 = ConcreteDecoratorA(simple)
let decorator2 = ConcreteDecoratorB(decorator1)
print("\nClient: Now I've got a decorated component")
Client.someClientCode(component: decorator2)
}
}
Output.txt: Resultado de la ejecución
Client: I've got a simple component
Result: ConcreteComponent
Client: Now I've got a decorated component
Result: ConcreteDecoratorB(ConcreteDecoratorA(ConcreteComponent))
Ejemplo del mundo real
Example.swift: Ejemplo del mundo real
import UIKit
import XCTest
protocol ImageEditor: CustomStringConvertible {
func apply() -> UIImage
}
class ImageDecorator: ImageEditor {
private var editor: ImageEditor
required init(_ editor: ImageEditor) {
self.editor = editor
}
func apply() -> UIImage {
print(editor.description + " applies changes")
return editor.apply()
}
var description: String {
return "ImageDecorator"
}
}
extension UIImage: ImageEditor {
func apply() -> UIImage {
return self
}
open override var description: String {
return "Image"
}
}
class BaseFilter: ImageDecorator {
fileprivate var filter: CIFilter?
init(editor: ImageEditor, filterName: String) {
self.filter = CIFilter(name: filterName)
super.init(editor)
}
required init(_ editor: ImageEditor) {
super.init(editor)
}
override func apply() -> UIImage {
let image = super.apply()
let context = CIContext(options: nil)
filter?.setValue(CIImage(image: image), forKey: kCIInputImageKey)
guard let output = filter?.outputImage else { return image }
guard let coreImage = context.createCGImage(output, from: output.extent) else {
return image
}
return UIImage(cgImage: coreImage)
}
override var description: String {
return "BaseFilter"
}
}
class BlurFilter: BaseFilter {
required init(_ editor: ImageEditor) {
super.init(editor: editor, filterName: "CIGaussianBlur")
}
func update(radius: Double) {
filter?.setValue(radius, forKey: "inputRadius")
}
override var description: String {
return "BlurFilter"
}
}
class ColorFilter: BaseFilter {
required init(_ editor: ImageEditor) {
super.init(editor: editor, filterName: "CIColorControls")
}
func update(saturation: Double) {
filter?.setValue(saturation, forKey: "inputSaturation")
}
func update(brightness: Double) {
filter?.setValue(brightness, forKey: "inputBrightness")
}
func update(contrast: Double) {
filter?.setValue(contrast, forKey: "inputContrast")
}
override var description: String {
return "ColorFilter"
}
}
class Resizer: ImageDecorator {
private var xScale: CGFloat = 0
private var yScale: CGFloat = 0
private var hasAlpha = false
convenience init(_ editor: ImageEditor, xScale: CGFloat = 0, yScale: CGFloat = 0, hasAlpha: Bool = false) {
self.init(editor)
self.xScale = xScale
self.yScale = yScale
self.hasAlpha = hasAlpha
}
required init(_ editor: ImageEditor) {
super.init(editor)
}
override func apply() -> UIImage {
let image = super.apply()
let size = image.size.applying(CGAffineTransform(scaleX: xScale, y: yScale))
UIGraphicsBeginImageContextWithOptions(size, !hasAlpha, UIScreen.main.scale)
image.draw(in: CGRect(origin: .zero, size: size))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return scaledImage ?? image
}
override var description: String {
return "Resizer"
}
}
class DecoratorRealWorld: XCTestCase {
func testDecoratorRealWorld() {
let image = loadImage()
print("Client: set up an editors stack")
let resizer = Resizer(image, xScale: 0.2, yScale: 0.2)
let blurFilter = BlurFilter(resizer)
blurFilter.update(radius: 2)
let colorFilter = ColorFilter(blurFilter)
colorFilter.update(contrast: 0.53)
colorFilter.update(brightness: 0.12)
colorFilter.update(saturation: 4)
clientCode(editor: colorFilter)
}
func clientCode(editor: ImageEditor) {
let image = editor.apply()
/// Note. You can stop an execution in Xcode to see an image preview.
print("Client: all changes have been applied for \(image)")
}
}
private extension DecoratorRealWorld {
func loadImage() -> UIImage {
let urlString = "https:// refactoring.guru/images/content-public/logos/logo-new-3x.png"
/// Note:
/// Do not download images the following way in a production code.
guard let url = URL(string: urlString) else {
fatalError("Please enter a valid URL")
}
guard let data = try? Data(contentsOf: url) else {
fatalError("Cannot load an image")
}
guard let image = UIImage(data: data) else {
fatalError("Cannot create an image from data")
}
return image
}
}
Output.txt: Resultado de la ejecución
Client: set up an editors stack
BlurFilter applies changes
Resizer applies changes
Image applies changes
Client: all changes have been applied for Image