Mediator es un patrón de diseño de comportamiento que reduce el acoplamiento entre los componentes de un programa haciendo que se comuniquen indirectamente a través de un objeto mediador especial.
El patrón Mediator facilita la modificación, extensión y reutilización de componentes individuales porque ya no son dependientes de todas las demás clases.
Ejemplo conceptual
Este ejemplo ilustra la estructura del patrón de diseño Mediator y se centra en las siguientes preguntas:
¿De qué clases se compone?
¿Qué papeles juegan esas clases?
¿De qué forma se relacionan los elementos del patrón?
Después de conocer la estructura del patrón, será más fácil comprender el siguiente ejemplo basado en un caso de uso real de Swift.
Example.swift: Ejemplo conceptual
import XCTest
/// The Mediator interface declares a method used by components to notify the
/// mediator about various events. The Mediator may react to these events and
/// pass the execution to other components.
protocol Mediator: AnyObject {
func notify(sender: BaseComponent, event: String)
}
/// Concrete Mediators implement cooperative behavior by coordinating several
/// components.
class ConcreteMediator: Mediator {
private var component1: Component1
private var component2: Component2
init(_ component1: Component1, _ component2: Component2) {
self.component1 = component1
self.component2 = component2
component1.update(mediator: self)
component2.update(mediator: self)
}
func notify(sender: BaseComponent, event: String) {
if event == "A" {
print("Mediator reacts on A and triggers following operations:")
self.component2.doC()
}
else if (event == "D") {
print("Mediator reacts on D and triggers following operations:")
self.component1.doB()
self.component2.doC()
}
}
}
/// The Base Component provides the basic functionality of storing a mediator's
/// instance inside component objects.
class BaseComponent {
fileprivate weak var mediator: Mediator?
init(mediator: Mediator? = nil) {
self.mediator = mediator
}
func update(mediator: Mediator) {
self.mediator = mediator
}
}
/// Concrete Components implement various functionality. They don't depend on
/// other components. They also don't depend on any concrete mediator classes.
class Component1: BaseComponent {
func doA() {
print("Component 1 does A.")
mediator?.notify(sender: self, event: "A")
}
func doB() {
print("Component 1 does B.\n")
mediator?.notify(sender: self, event: "B")
}
}
class Component2: BaseComponent {
func doC() {
print("Component 2 does C.")
mediator?.notify(sender: self, event: "C")
}
func doD() {
print("Component 2 does D.")
mediator?.notify(sender: self, event: "D")
}
}
/// Let's see how it all works together.
class MediatorConceptual: XCTestCase {
func testMediatorConceptual() {
let component1 = Component1()
let component2 = Component2()
let mediator = ConcreteMediator(component1, component2)
print("Client triggers operation A.")
component1.doA()
print("\nClient triggers operation D.")
component2.doD()
print(mediator)
}
}
Output.txt: Resultado de la ejecución
Client triggers operation A.
Component 1 does A.
Mediator reacts on A and triggers following operations:
Component 2 does C.
Client triggers operation D.
Component 2 does D.
Mediator reacts on D and triggers following operations:
Component 1 does B.
Component 2 does C.
Ejemplo del mundo real
Example.swift: Ejemplo del mundo real
import XCTest
class MediatorRealWorld: XCTestCase {
func test() {
let newsArray = [News(id: 1, title: "News1", likesCount: 1),
News(id: 2, title: "News2", likesCount: 2)]
let numberOfGivenLikes = newsArray.reduce(0, { $0 + $1.likesCount })
let mediator = ScreenMediator()
let feedVC = NewsFeedViewController(mediator, newsArray)
let newsDetailVC = NewsDetailViewController(mediator, newsArray.first!)
let profileVC = ProfileViewController(mediator, numberOfGivenLikes)
mediator.update([feedVC, newsDetailVC, profileVC])
feedVC.userLikedAllNews()
feedVC.userDislikedAllNews()
}
}
class NewsFeedViewController: ScreenUpdatable {
private var newsArray: [News]
private weak var mediator: ScreenUpdatable?
init(_ mediator: ScreenUpdatable?, _ newsArray: [News]) {
self.newsArray = newsArray
self.mediator = mediator
}
func likeAdded(to news: News) {
print("News Feed: Received a liked news model with id \(news.id)")
for var item in newsArray {
if item == news {
item.likesCount += 1
}
}
}
func likeRemoved(from news: News) {
print("News Feed: Received a disliked news model with id \(news.id)")
for var item in newsArray {
if item == news {
item.likesCount -= 1
}
}
}
func userLikedAllNews() {
print("\n\nNews Feed: User LIKED all news models")
print("News Feed: I am telling to mediator about it...\n")
newsArray.forEach({ mediator?.likeAdded(to: $0) })
}
func userDislikedAllNews() {
print("\n\nNews Feed: User DISLIKED all news models")
print("News Feed: I am telling to mediator about it...\n")
newsArray.forEach({ mediator?.likeRemoved(from: $0) })
}
}
class NewsDetailViewController: ScreenUpdatable {
private var news: News
private weak var mediator: ScreenUpdatable?
init(_ mediator: ScreenUpdatable?, _ news: News) {
self.news = news
self.mediator = mediator
}
func likeAdded(to news: News) {
print("News Detail: Received a liked news model with id \(news.id)")
if self.news == news {
self.news.likesCount += 1
}
}
func likeRemoved(from news: News) {
print("News Detail: Received a disliked news model with id \(news.id)")
if self.news == news {
self.news.likesCount -= 1
}
}
}
class ProfileViewController: ScreenUpdatable {
private var numberOfGivenLikes: Int
private weak var mediator: ScreenUpdatable?
init(_ mediator: ScreenUpdatable?, _ numberOfGivenLikes: Int) {
self.numberOfGivenLikes = numberOfGivenLikes
self.mediator = mediator
}
func likeAdded(to news: News) {
print("Profile: Received a liked news model with id \(news.id)")
numberOfGivenLikes += 1
}
func likeRemoved(from news: News) {
print("Profile: Received a disliked news model with id \(news.id)")
numberOfGivenLikes -= 1
}
}
protocol ScreenUpdatable: class {
func likeAdded(to news: News)
func likeRemoved(from news: News)
}
class ScreenMediator: ScreenUpdatable {
private var screens: [ScreenUpdatable]?
func update(_ screens: [ScreenUpdatable]) {
self.screens = screens
}
func likeAdded(to news: News) {
print("Screen Mediator: Received a liked news model with id \(news.id)")
screens?.forEach({ $0.likeAdded(to: news) })
}
func likeRemoved(from news: News) {
print("ScreenMediator: Received a disliked news model with id \(news.id)")
screens?.forEach({ $0.likeRemoved(from: news) })
}
}
struct News: Equatable {
let id: Int
let title: String
var likesCount: Int
/// Other properties
static func == (left: News, right: News) -> Bool {
return left.id == right.id
}
}
Output.txt: Resultado de la ejecución
News Feed: User LIKED all news models
News Feed: I am telling to mediator about it...
Screen Mediator: Received a liked news model with id 1
News Feed: Received a liked news model with id 1
News Detail: Received a liked news model with id 1
Profile: Received a liked news model with id 1
Screen Mediator: Received a liked news model with id 2
News Feed: Received a liked news model with id 2
News Detail: Received a liked news model with id 2
Profile: Received a liked news model with id 2
News Feed: User DISLIKED all news models
News Feed: I am telling to mediator about it...
ScreenMediator: Received a disliked news model with id 1
News Feed: Received a disliked news model with id 1
News Detail: Received a disliked news model with id 1
Profile: Received a disliked news model with id 1
ScreenMediator: Received a disliked news model with id 2
News Feed: Received a disliked news model with id 2
News Detail: Received a disliked news model with id 2
Profile: Received a disliked news model with id 2