SOLDES de printemps
Poids mouche

Poids mouche en TypeScript

Le poids mouche est un patron de conception structurel qui permet à des programmes de limiter leur consommation de mémoire malgré un très grand nombre d’objets.

Ce patron est obtenu en partageant des parties de l’état d’un objet à plusieurs autres objets. En d’autres termes, le poids mouche économise de la RAM en mettant en cache les données identiques chez différents objets.

Complexité :

Popularité :

Exemples d’utilisation : Le poids mouche n’a qu’une seule utilité : minimiser l’utilisation de la mémoire. Si votre programme ne rencontre aucun problème de RAM, ignorez ce patron pour le moment.

Identification : Le poids mouche peut être reconnu par une méthode de création qui renvoie des objets du cache plutôt que d’en créer de nouveaux.

Exemple conceptuel

Dans cet exemple, nous allons voir la structure du Poids mouche et répondre aux questions suivantes :

  • Que contiennent les classes ?
  • Quels rôles jouent-elles ?
  • Comment les éléments du patron sont-ils reliés ?

index.ts: Exemple conceptuel

/**
 * The Flyweight stores a common portion of the state (also called intrinsic
 * state) that belongs to multiple real business entities. The Flyweight accepts
 * the rest of the state (extrinsic state, unique for each entity) via its
 * method parameters.
 */
class Flyweight {
    private sharedState: any;

    constructor(sharedState: any) {
        this.sharedState = sharedState;
    }

    public operation(uniqueState): void {
        const s = JSON.stringify(this.sharedState);
        const u = JSON.stringify(uniqueState);
        console.log(`Flyweight: Displaying shared (${s}) and unique (${u}) state.`);
    }
}

/**
 * The Flyweight Factory creates and manages the Flyweight objects. It ensures
 * that flyweights are shared correctly. When the client requests a flyweight,
 * the factory either returns an existing instance or creates a new one, if it
 * doesn't exist yet.
 */
class FlyweightFactory {
    private flyweights: {[key: string]: Flyweight} = <any>{};

    constructor(initialFlyweights: string[][]) {
        for (const state of initialFlyweights) {
            this.flyweights[this.getKey(state)] = new Flyweight(state);
        }
    }

    /**
     * Returns a Flyweight's string hash for a given state.
     */
    private getKey(state: string[]): string {
        return state.join('_');
    }

    /**
     * Returns an existing Flyweight with a given state or creates a new one.
     */
    public getFlyweight(sharedState: string[]): Flyweight {
        const key = this.getKey(sharedState);

        if (!(key in this.flyweights)) {
            console.log('FlyweightFactory: Can\'t find a flyweight, creating new one.');
            this.flyweights[key] = new Flyweight(sharedState);
        } else {
            console.log('FlyweightFactory: Reusing existing flyweight.');
        }

        return this.flyweights[key];
    }

    public listFlyweights(): void {
        const count = Object.keys(this.flyweights).length;
        console.log(`\nFlyweightFactory: I have ${count} flyweights:`);
        for (const key in this.flyweights) {
            console.log(key);
        }
    }
}

/**
 * The client code usually creates a bunch of pre-populated flyweights in the
 * initialization stage of the application.
 */
const factory = new FlyweightFactory([
    ['Chevrolet', 'Camaro2018', 'pink'],
    ['Mercedes Benz', 'C300', 'black'],
    ['Mercedes Benz', 'C500', 'red'],
    ['BMW', 'M5', 'red'],
    ['BMW', 'X6', 'white'],
    // ...
]);
factory.listFlyweights();

// ...

function addCarToPoliceDatabase(
    ff: FlyweightFactory, plates: string, owner: string,
    brand: string, model: string, color: string,
) {
    console.log('\nClient: Adding a car to database.');
    const flyweight = ff.getFlyweight([brand, model, color]);

    // The client code either stores or calculates extrinsic state and passes it
    // to the flyweight's methods.
    flyweight.operation([plates, owner]);
}

addCarToPoliceDatabase(factory, 'CL234IR', 'James Doe', 'BMW', 'M5', 'red');

addCarToPoliceDatabase(factory, 'CL234IR', 'James Doe', 'BMW', 'X1', 'red');

factory.listFlyweights();

Output.txt: Résultat de l’exécution

FlyweightFactory: I have 5 flyweights:
Chevrolet_Camaro2018_pink
Mercedes Benz_C300_black
Mercedes Benz_C500_red
BMW_M5_red
BMW_X6_white

Client: Adding a car to database.
FlyweightFactory: Reusing existing flyweight.
Flyweight: Displaying shared (["BMW","M5","red"]) and unique (["CL234IR","James Doe"]) state.

Client: Adding a car to database.
FlyweightFactory: Can't find a flyweight, creating new one.
Flyweight: Displaying shared (["BMW","X1","red"]) and unique (["CL234IR","James Doe"]) state.

FlyweightFactory: I have 6 flyweights:
Chevrolet_Camaro2018_pink
Mercedes Benz_C300_black
Mercedes Benz_C500_red
BMW_M5_red
BMW_X6_white
BMW_X1_red

Poids mouche dans les autres langues

Poids mouche en C# Poids mouche en C++ Poids mouche en Go Poids mouche en Java Poids mouche en PHP Poids mouche en Python Poids mouche en Ruby Poids mouche en Rust Poids mouche en Swift