Chain of Responsibility を Rust で
Chain of Responsibility は、 振る舞いに関するデザインパターンの一つで、 潜在的なハンドラーの連鎖の上を、 ハンドラーのどれかが処理するまで、 リクエストを回していきます。
このパターンを利用すると、 送り手のクラスと受け手の具象クラスとを結合することなく、 複数のオブジェクトにリクエストを処理する機会を与えることができます。 連鎖は実行時に、 標準のハンドラー・インターフェースに従うハンドラーから動的に構成されます。
Conceptual Example
The example demonstrates processing a patient through a chain of departments. The chain of responsibility is constructed as follows:
Patient -> Reception -> Doctor -> Medical -> Cashier
The chain is constructed using Box
pointers, which means dynamic dispatch in runtime. Why? It seems quite difficult to narrow down implementation to a strict compile-time typing using generics: in order to construct a type of a full chain Rust needs full knowledge of the "next of the next" link in the chain. Thus, it would look like this:
let mut reception = Reception::<Doctor::<Medical::<Cashier>>>::new(doctor); // 😱
Instead, Box
allows chaining in any combination:
let mut reception = Reception::new(doctor); // 👍
let mut reception = Reception::new(cashier); // 🕵️♀️
patient.rs: Request
#[derive(Default)]
pub struct Patient {
pub name: String,
pub registration_done: bool,
pub doctor_check_up_done: bool,
pub medicine_done: bool,
pub payment_done: bool,
}
department.rs: Handlers
mod cashier;
mod doctor;
mod medical;
mod reception;
pub use cashier::Cashier;
pub use doctor::Doctor;
pub use medical::Medical;
pub use reception::Reception;
use crate::patient::Patient;
/// A single role of objects that make up a chain.
/// A typical trait implementation must have `handle` and `next` methods,
/// while `execute` is implemented by default and contains a proper chaining
/// logic.
pub trait Department {
fn execute(&mut self, patient: &mut Patient) {
self.handle(patient);
if let Some(next) = &mut self.next() {
next.execute(patient);
}
}
fn handle(&mut self, patient: &mut Patient);
fn next(&mut self) -> &mut Option<Box<dyn Department>>;
}
/// Helps to wrap an object into a boxed type.
pub fn into_next(department: impl Department + Sized + 'static) -> Option<Box<dyn Department>> {
Some(Box::new(department))
}
department/cashier.rs
use super::{Department, Patient};
#[derive(Default)]
pub struct Cashier {
next: Option<Box<dyn Department>>,
}
impl Department for Cashier {
fn handle(&mut self, patient: &mut Patient) {
if patient.payment_done {
println!("Payment done");
} else {
println!("Cashier getting money from a patient {}", patient.name);
patient.payment_done = true;
}
}
fn next(&mut self) -> &mut Option<Box<dyn Department>> {
&mut self.next
}
}
department/doctor.rs
use super::{into_next, Department, Patient};
pub struct Doctor {
next: Option<Box<dyn Department>>,
}
impl Doctor {
pub fn new(next: impl Department + 'static) -> Self {
Self {
next: into_next(next),
}
}
}
impl Department for Doctor {
fn handle(&mut self, patient: &mut Patient) {
if patient.doctor_check_up_done {
println!("A doctor checkup is already done");
} else {
println!("Doctor checking a patient {}", patient.name);
patient.doctor_check_up_done = true;
}
}
fn next(&mut self) -> &mut Option<Box<dyn Department>> {
&mut self.next
}
}
department/medical.rs
use super::{into_next, Department, Patient};
pub struct Medical {
next: Option<Box<dyn Department>>,
}
impl Medical {
pub fn new(next: impl Department + 'static) -> Self {
Self {
next: into_next(next),
}
}
}
impl Department for Medical {
fn handle(&mut self, patient: &mut Patient) {
if patient.medicine_done {
println!("Medicine is already given to a patient");
} else {
println!("Medical giving medicine to a patient {}", patient.name);
patient.medicine_done = true;
}
}
fn next(&mut self) -> &mut Option<Box<dyn Department>> {
&mut self.next
}
}
department/reception.rs
use super::{into_next, Department, Patient};
#[derive(Default)]
pub struct Reception {
next: Option<Box<dyn Department>>,
}
impl Reception {
pub fn new(next: impl Department + 'static) -> Self {
Self {
next: into_next(next),
}
}
}
impl Department for Reception {
fn handle(&mut self, patient: &mut Patient) {
if patient.registration_done {
println!("Patient registration is already done");
} else {
println!("Reception registering a patient {}", patient.name);
patient.registration_done = true;
}
}
fn next(&mut self) -> &mut Option<Box<dyn Department>> {
&mut self.next
}
}
main.rs: Client code
mod department;
mod patient;
use department::{Cashier, Department, Doctor, Medical, Reception};
use patient::Patient;
fn main() {
let cashier = Cashier::default();
let medical = Medical::new(cashier);
let doctor = Doctor::new(medical);
let mut reception = Reception::new(doctor);
let mut patient = Patient {
name: "John".into(),
..Patient::default()
};
// Reception handles a patient passing him to the next link in the chain.
// Reception -> Doctor -> Medical -> Cashier.
reception.execute(&mut patient);
println!("\nThe patient has been already handled:\n");
reception.execute(&mut patient);
}
Output
Reception registering a patient John
Doctor checking a patient John
Medical giving medicine to a patient John
Cashier getting money from a patient John
The patient has been already handled:
Patient registration is already done
A doctor checkup is already done
Medicine is already given to a patient
Payment done