![Flyweight](/images/patterns/cards/flyweight-mini.png?id=422ca8d2f90614dce810a8812c626698)
Flyweight em PHP
O O Flyweight é um padrão de projeto estrutural que permite que os programas suportem grandes quantidades de objetos, mantendo baixo o consumo de memória.
O padrão consegue isso compartilhando partes do estado do objeto entre vários objetos. Em outras palavras, o Flyweight economiza RAM armazenando em cache os mesmos dados usados por objetos diferentes.
Complexidade:
Popularidade:
Exemplos de uso: O padrão Flyweight é raramente usado em aplicações PHP devido à própria natureza da linguagem. Um script PHP normalmente funciona com uma parte dos dados do aplicativo e nunca carrega tudo na memória ao mesmo tempo.
Identificação: O Flyweight pode ser reconhecido por um método de criação que retorna objetos em cache em vez de criar novos.
Exemplo conceitual
Este exemplo ilustra a estrutura do padrão de projeto Flyweight. Ele se concentra em responder a estas perguntas:
- De quais classes ele consiste?
- Quais papéis essas classes desempenham?
- De que maneira os elementos do padrão estão relacionados?
Depois de aprender sobre a estrutura do padrão, será mais fácil entender o exemplo a seguir, com base em um caso de uso PHP do mundo real.
index.php: Exemplo conceitual
<?php
namespace RefactoringGuru\Flyweight\Conceptual;
/**
* The Flyweight stores a common portion of the state (also called intrinsic
* state) that belongs to multiple real business entities. The Flyweight accepts
* the rest of the state (extrinsic state, unique for each entity) via its
* method parameters.
*/
class Flyweight
{
private $sharedState;
public function __construct($sharedState)
{
$this->sharedState = $sharedState;
}
public function operation($uniqueState): void
{
$s = json_encode($this->sharedState);
$u = json_encode($uniqueState);
echo "Flyweight: Displaying shared ($s) and unique ($u) state.\n";
}
}
/**
* The Flyweight Factory creates and manages the Flyweight objects. It ensures
* that flyweights are shared correctly. When the client requests a flyweight,
* the factory either returns an existing instance or creates a new one, if it
* doesn't exist yet.
*/
class FlyweightFactory
{
/**
* @var Flyweight[]
*/
private $flyweights = [];
public function __construct(array $initialFlyweights)
{
foreach ($initialFlyweights as $state) {
$this->flyweights[$this->getKey($state)] = new Flyweight($state);
}
}
/**
* Returns a Flyweight's string hash for a given state.
*/
private function getKey(array $state): string
{
ksort($state);
return implode("_", $state);
}
/**
* Returns an existing Flyweight with a given state or creates a new one.
*/
public function getFlyweight(array $sharedState): Flyweight
{
$key = $this->getKey($sharedState);
if (!isset($this->flyweights[$key])) {
echo "FlyweightFactory: Can't find a flyweight, creating new one.\n";
$this->flyweights[$key] = new Flyweight($sharedState);
} else {
echo "FlyweightFactory: Reusing existing flyweight.\n";
}
return $this->flyweights[$key];
}
public function listFlyweights(): void
{
$count = count($this->flyweights);
echo "\nFlyweightFactory: I have $count flyweights:\n";
foreach ($this->flyweights as $key => $flyweight) {
echo $key . "\n";
}
}
}
/**
* The client code usually creates a bunch of pre-populated flyweights in the
* initialization stage of the application.
*/
$factory = new FlyweightFactory([
["Chevrolet", "Camaro2018", "pink"],
["Mercedes Benz", "C300", "black"],
["Mercedes Benz", "C500", "red"],
["BMW", "M5", "red"],
["BMW", "X6", "white"],
// ...
]);
$factory->listFlyweights();
// ...
function addCarToPoliceDatabase(
FlyweightFactory $ff, $plates, $owner,
$brand, $model, $color
) {
echo "\nClient: Adding a car to database.\n";
$flyweight = $ff->getFlyweight([$brand, $model, $color]);
// The client code either stores or calculates extrinsic state and passes it
// to the flyweight's methods.
$flyweight->operation([$plates, $owner]);
}
addCarToPoliceDatabase($factory,
"CL234IR",
"James Doe",
"BMW",
"M5",
"red",
);
addCarToPoliceDatabase($factory,
"CL234IR",
"James Doe",
"BMW",
"X1",
"red",
);
$factory->listFlyweights();
Output.txt: Resultados da execução
FlyweightFactory: I have 5 flyweights:
Chevrolet_Camaro2018_pink
Mercedes Benz_C300_black
Mercedes Benz_C500_red
BMW_M5_red
BMW_X6_white
Client: Adding a car to database.
FlyweightFactory: Reusing existing flyweight.
Flyweight: Displaying shared (["BMW","M5","red"]) and unique (["CL234IR","James Doe"]) state.
Client: Adding a car to database.
FlyweightFactory: Can't find a flyweight, creating new one.
Flyweight: Displaying shared (["BMW","X1","red"]) and unique (["CL234IR","James Doe"]) state.
FlyweightFactory: I have 6 flyweights:
Chevrolet_Camaro2018_pink
Mercedes Benz_C300_black
Mercedes Benz_C500_red
BMW_M5_red
BMW_X6_white
BMW_X1_red
Exemplo do mundo real
Antes de começarmos, observe que as aplicações reais para o padrão Flyweight no PHP são bastante escassas. Isso decorre da natureza de thread única do PHP, onde você não deveria armazenar TODOS os objetos do seu aplicativo na memória ao mesmo tempo, na mesma thread. Embora a ideia para este exemplo seja apenas meio séria e o problema inteiro da RAM possa ser resolvido estruturando o aplicativo de maneira diferente, ele ainda demonstra o conceito do padrão como ele funciona no mundo real. Tudo bem, eu lhe dei o aviso. Agora, vamos começar.
Neste exemplo, o padrão Flyweight é usado para minimizar o uso de RAM dos objetos em um banco de dados de animais de uma clínica veterinária somente para gatos. Cada registro no banco de dados é representado por um objeto Cat
. Seus dados consistem em duas partes:
- Dados únicos (extrínsecos), como nome, idade e informações do proprietário de um animal de estimação.
- Dados compartilhados (intrínsecos), como nome da raça, cor, textura etc.
A primeira parte é armazenada diretamente dentro da classe Cat
, que atua como um contexto. A segunda parte, no entanto, é armazenada separadamente e pode ser compartilhada por vários gatos. Esses dados compartilháveis residem na classe CatVariation
. Todos os gatos com recursos semelhantes estão vinculados à mesma classe CatVariation
, em vez de armazenar os dados duplicados em cada um de seus objetos.
index.php: Exemplo do mundo real
<?php
namespace RefactoringGuru\Flyweight\RealWorld;
/**
* Flyweight objects represent the data shared by multiple Cat objects. This is
* the combination of breed, color, texture, etc.
*/
class CatVariation
{
/**
* The so-called "intrinsic" state.
*/
public $breed;
public $image;
public $color;
public $texture;
public $fur;
public $size;
public function __construct(
string $breed,
string $image,
string $color,
string $texture,
string $fur,
string $size
) {
$this->breed = $breed;
$this->image = $image;
$this->color = $color;
$this->texture = $texture;
$this->fur = $fur;
$this->size = $size;
}
/**
* This method displays the cat information. The method accepts the
* extrinsic state as arguments. The rest of the state is stored inside
* Flyweight's fields.
*
* You might be wondering why we had put the primary cat's logic into the
* CatVariation class instead of keeping it in the Cat class. I agree, it
* does sound confusing.
*
* Keep in mind that in the real world, the Flyweight pattern can either be
* implemented from the start or forced onto an existing application
* whenever the developers realize they've hit upon a RAM problem.
*
* In the latter case, you end up with such classes as we have here. We kind
* of "refactored" an ideal app where all the data was initially inside the
* Cat class. If we had implemented the Flyweight from the start, our class
* names might be different and less confusing. For example, Cat and
* CatContext.
*
* However, the actual reason why the primary behavior should live in the
* Flyweight class is that you might not have the Context class declared at
* all. The context data might be stored in an array or some other more
* efficient data structure. You won't have another place to put your
* methods in, except the Flyweight class.
*/
public function renderProfile(string $name, string $age, string $owner)
{
echo "= $name =\n";
echo "Age: $age\n";
echo "Owner: $owner\n";
echo "Breed: $this->breed\n";
echo "Image: $this->image\n";
echo "Color: $this->color\n";
echo "Texture: $this->texture\n";
}
}
/**
* The context stores the data unique for each cat.
*
* A designated class for storing context is optional and not always viable. The
* context may be stored inside a massive data structure within the Client code
* and passed to the flyweight methods when needed.
*/
class Cat
{
/**
* The so-called "extrinsic" state.
*/
public $name;
public $age;
public $owner;
/**
* @var CatVariation
*/
private $variation;
public function __construct(string $name, string $age, string $owner, CatVariation $variation)
{
$this->name = $name;
$this->age = $age;
$this->owner = $owner;
$this->variation = $variation;
}
/**
* Since the Context objects don't own all of their state, sometimes, for
* the sake of convenience, you may need to implement some helper methods
* (for example, for comparing several Context objects.)
*/
public function matches(array $query): bool
{
foreach ($query as $key => $value) {
if (property_exists($this, $key)) {
if ($this->$key != $value) {
return false;
}
} elseif (property_exists($this->variation, $key)) {
if ($this->variation->$key != $value) {
return false;
}
} else {
return false;
}
}
return true;
}
/**
* The Context might also define several shortcut methods, that delegate
* execution to the Flyweight object. These methods might be remnants of
* real methods, extracted to the Flyweight class during a massive
* refactoring to the Flyweight pattern.
*/
public function render(): string
{
$this->variation->renderProfile($this->name, $this->age, $this->owner);
}
}
/**
* The Flyweight Factory stores both the Context and Flyweight objects,
* effectively hiding any notion of the Flyweight pattern from the client.
*/
class CatDataBase
{
/**
* The list of cat objects (Contexts).
*/
private $cats = [];
/**
* The list of cat variations (Flyweights).
*/
private $variations = [];
/**
* When adding a cat to the database, we look for an existing cat variation
* first.
*/
public function addCat(
string $name,
string $age,
string $owner,
string $breed,
string $image,
string $color,
string $texture,
string $fur,
string $size
) {
$variation =
$this->getVariation($breed, $image, $color, $texture, $fur, $size);
$this->cats[] = new Cat($name, $age, $owner, $variation);
echo "CatDataBase: Added a cat ($name, $breed).\n";
}
/**
* Return an existing variation (Flyweight) by given data or create a new
* one if it doesn't exist yet.
*/
public function getVariation(
string $breed,
string $image, $color,
string $texture,
string $fur,
string $size
): CatVariation {
$key = $this->getKey(get_defined_vars());
if (!isset($this->variations[$key])) {
$this->variations[$key] =
new CatVariation($breed, $image, $color, $texture, $fur, $size);
}
return $this->variations[$key];
}
/**
* This function helps to generate unique array keys.
*/
private function getKey(array $data): string
{
return md5(implode("_", $data));
}
/**
* Look for a cat in the database using the given query parameters.
*/
public function findCat(array $query)
{
foreach ($this->cats as $cat) {
if ($cat->matches($query)) {
return $cat;
}
}
echo "CatDataBase: Sorry, your query does not yield any results.";
}
}
/**
* The client code.
*/
$db = new CatDataBase();
echo "Client: Let's see what we have in \"cats.csv\".\n";
// To see the real effect of the pattern, you should have a large database with
// several millions of records. Feel free to experiment with code to see the
// real extent of the pattern.
$handle = fopen(__DIR__ . "/cats.csv", "r");
$row = 0;
$columns = [];
while (($data = fgetcsv($handle)) !== false) {
if ($row == 0) {
for ($c = 0; $c < count($data); $c++) {
$columnIndex = $c;
$columnKey = strtolower($data[$c]);
$columns[$columnKey] = $columnIndex;
}
$row++;
continue;
}
$db->addCat(
$data[$columns['name']],
$data[$columns['age']],
$data[$columns['owner']],
$data[$columns['breed']],
$data[$columns['image']],
$data[$columns['color']],
$data[$columns['texture']],
$data[$columns['fur']],
$data[$columns['size']],
);
$row++;
}
fclose($handle);
// ...
echo "\nClient: Let's look for a cat named \"Siri\".\n";
$cat = $db->findCat(['name' => "Siri"]);
if ($cat) {
$cat->render();
}
echo "\nClient: Let's look for a cat named \"Bob\".\n";
$cat = $db->findCat(['name' => "Bob"]);
if ($cat) {
$cat->render();
}
Output.txt: Resultados da execução
Client: Let's see what we have in "cats.csv".
CatDataBase: Added a cat (Steve, Bengal).
CatDataBase: Added a cat (Siri, Domestic short-haired).
CatDataBase: Added a cat (Fluffy, Maine Coon).
Client: Let's look for a cat named "Siri".
= Siri =
Age: 2
Owner: Alexander Shvets
Breed: Domestic short-haired
Image: /cats/domestic-sh.jpg
Color: Black
Texture: Solid
Client: Let's look for a cat named "Bob".
CatDataBase: Sorry, your query does not yield any results.