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Composite

Composite en Ruby

Le Composite est un patron de conception structurel qui permet d’agencer les objets dans une structure ressemblant à une arborescence, afin de pouvoir la traiter comme un objet individuel.

Le composite est devenu la solution la plus populaire pour régler les problèmes d’une structure arborescente. Il offre une fonctionnalité très pratique qui permet de parcourir récursivement toute l’arborescence et d’additionner les résultats.

Complexité :

Popularité :

Exemples d’utilisation : Le composite est très répandu en Ruby. Il est souvent utilisé pour modéliser les hiérarchies des composants d’une interface utilisateur ou pour du code qui manipule des graphes.

Identification : Si vous avez une arborescence composée uniquement d’objets issus de la même hiérarchie de classes, c’est probablement un composite. Si les méthodes de ces classes délèguent les tâches aux objets enfants de l’arborescence et passent par une classe de base ou interface de la hiérarchie pour ce faire, il est très probable que ce soit réellement un composite.

Exemple conceptuel

Dans cet exemple, nous allons voir la structure du patron de conception Composite. Nous allons répondre aux questions suivantes :

  • Que contiennent les classes ?
  • Quel rôle jouent-elles ?
  • Comment les éléments du patron sont-ils reliés ?

main.rb: Exemple conceptuel

# The base Component class declares common operations for both simple and
# complex objects of a composition.
class Component
  # @return [Component]
  def parent
    @parent
  end

  # Optionally, the base Component can declare an interface for setting and
  # accessing a parent of the component in a tree structure. It can also provide
  # some default implementation for these methods.
  def parent=(parent)
    @parent = parent
  end

  # In some cases, it would be beneficial to define the child-management
  # operations right in the base Component class. This way, you won't need to
  # expose any concrete component classes to the client code, even during the
  # object tree assembly. The downside is that these methods will be empty for
  # the leaf-level components.
  def add(component)
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # @abstract
  #
  # @param [Component] component
  def remove(component)
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # You can provide a method that lets the client code figure out whether a
  # component can bear children.
  def composite?
    false
  end

  # The base Component may implement some default behavior or leave it to
  # concrete classes (by declaring the method containing the behavior as
  # "abstract").
  def operation
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end
end

# The Leaf class represents the end objects of a composition. A leaf can't have
# any children.
#
# Usually, it's the Leaf objects that do the actual work, whereas Composite
# objects only delegate to their sub-components.
class Leaf < Component
  # return [String]
  def operation
    'Leaf'
  end
end

# The Composite class represents the complex components that may have children.
# Usually, the Composite objects delegate the actual work to their children and
# then "sum-up" the result.
class Composite < Component
  def initialize
    @children = []
  end

  # A composite object can add or remove other components (both simple or
  # complex) to or from its child list.

  # @param [Component] component
  def add(component)
    @children.append(component)
    component.parent = self
  end

  # @param [Component] component
  def remove(component)
    @children.remove(component)
    component.parent = nil
  end

  # @return [Boolean]
  def composite?
    true
  end

  # The Composite executes its primary logic in a particular way. It traverses
  # recursively through all its children, collecting and summing their results.
  # Since the composite's children pass these calls to their children and so
  # forth, the whole object tree is traversed as a result.
  def operation
    results = []
    @children.each { |child| results.append(child.operation) }
    "Branch(#{results.join('+')})"
  end
end

# The client code works with all of the components via the base interface.
def client_code(component)
  puts "RESULT: #{component.operation}"
end

# Thanks to the fact that the child-management operations are declared in the
# base Component class, the client code can work with any component, simple or
# complex, without depending on their concrete classes.
def client_code2(component1, component2)
  component1.add(component2) if component1.composite?

  print "RESULT: #{component1.operation}"
end

# This way the client code can support the simple leaf components...
simple = Leaf.new
puts 'Client: I\'ve got a simple component:'
client_code(simple)
puts "\n"

# ...as well as the complex composites.
tree = Composite.new

branch1 = Composite.new
branch1.add(Leaf.new)
branch1.add(Leaf.new)

branch2 = Composite.new
branch2.add(Leaf.new)

tree.add(branch1)
tree.add(branch2)

puts 'Client: Now I\'ve got a composite tree:'
client_code(tree)
puts "\n"

puts 'Client: I don\'t need to check the components classes even when managing the tree:'
client_code2(tree, simple)

output.txt: Résultat de l’exécution

Client: I've got a simple component:
RESULT: Leaf

Client: Now I've got a composite tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf))

Client: I don't need to check the components classes even when managing the tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf)+Leaf)

Composite dans les autres langues

Composite en C# Composite en C++ Composite en Go Composite en Java Composite en PHP Composite en Python Composite en Rust Composite en Swift Composite en TypeScript