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Composite

Composite en Ruby

Composite es un patrón de diseño estructural que permite componer objetos en una estructura en forma de árbol y trabajar con ella como si fuera un objeto único.

El patrón Composite se convirtió en una solución muy popular para la mayoría de problemas que requieren la creación de una estructura de árbol. La gran característica del Composite es la capacidad para ejecutar métodos de forma recursiva por toda la estructura de árbol y recapitular los resultados.

Uso del patrón en Ruby

Complejidad:

Popularidad:

Ejemplos de uso: El patrón Composite es muy común en el código Ruby. Se utiliza a menudo para representar jerarquías de componentes de interfaz de usuario o el código que trabaja con gráficos.

Identificación: El Composite es fácil de reconocer por los métodos de comportamiento que toman una instancia del mismo tipo abstracto/interfaz y lo hacen una estructura de árbol.

Ejemplo conceptual

Este ejemplo ilustra la estructura del patrón de diseño Composite. Se centra en responder las siguientes preguntas:

  • ¿De qué clases se compone?
  • ¿Qué papeles juegan esas clases?
  • ¿De qué forma se relacionan los elementos del patrón?

main.rb: Ejemplo conceptual

# The base Component class declares common operations for both simple and
# complex objects of a composition.
class Component
  # @return [Component]
  def parent
    @parent
  end

  # Optionally, the base Component can declare an interface for setting and
  # accessing a parent of the component in a tree structure. It can also provide
  # some default implementation for these methods.
  def parent=(parent)
    @parent = parent
  end

  # In some cases, it would be beneficial to define the child-management
  # operations right in the base Component class. This way, you won't need to
  # expose any concrete component classes to the client code, even during the
  # object tree assembly. The downside is that these methods will be empty for
  # the leaf-level components.
  def add(component)
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # @abstract
  #
  # @param [Component] component
  def remove(component)
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # You can provide a method that lets the client code figure out whether a
  # component can bear children.
  def composite?
    false
  end

  # The base Component may implement some default behavior or leave it to
  # concrete classes (by declaring the method containing the behavior as
  # "abstract").
  def operation
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end
end

# The Leaf class represents the end objects of a composition. A leaf can't have
# any children.
#
# Usually, it's the Leaf objects that do the actual work, whereas Composite
# objects only delegate to their sub-components.
class Leaf < Component
  # return [String]
  def operation
    'Leaf'
  end
end

# The Composite class represents the complex components that may have children.
# Usually, the Composite objects delegate the actual work to their children and
# then "sum-up" the result.
class Composite < Component
  def initialize
    @children = []
  end

  # A composite object can add or remove other components (both simple or
  # complex) to or from its child list.

  # @param [Component] component
  def add(component)
    @children.append(component)
    component.parent = self
  end

  # @param [Component] component
  def remove(component)
    @children.remove(component)
    component.parent = nil
  end

  # @return [Boolean]
  def composite?
    true
  end

  # The Composite executes its primary logic in a particular way. It traverses
  # recursively through all its children, collecting and summing their results.
  # Since the composite's children pass these calls to their children and so
  # forth, the whole object tree is traversed as a result.
  def operation
    results = []
    @children.each { |child| results.append(child.operation) }
    "Branch(#{results.join('+')})"
  end
end

# The client code works with all of the components via the base interface.
def client_code(component)
  puts "RESULT: #{component.operation}"
end

# Thanks to the fact that the child-management operations are declared in the
# base Component class, the client code can work with any component, simple or
# complex, without depending on their concrete classes.
def client_code2(component1, component2)
  component1.add(component2) if component1.composite?

  print "RESULT: #{component1.operation}"
end

# This way the client code can support the simple leaf components...
simple = Leaf.new
puts 'Client: I\'ve got a simple component:'
client_code(simple)
puts "\n"

# ...as well as the complex composites.
tree = Composite.new

branch1 = Composite.new
branch1.add(Leaf.new)
branch1.add(Leaf.new)

branch2 = Composite.new
branch2.add(Leaf.new)

tree.add(branch1)
tree.add(branch2)

puts 'Client: Now I\'ve got a composite tree:'
client_code(tree)
puts "\n"

puts 'Client: I don\'t need to check the components classes even when managing the tree:'
client_code2(tree, simple)

output.txt: Resultado de la ejecución

Client: I've got a simple component:
RESULT: Leaf

Client: Now I've got a composite tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf))

Client: I don't need to check the components classes even when managing the tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf)+Leaf)

Composite en otros lenguajes

Patrones de diseño: Composite en Java Patrones de diseño: Composite en C# Patrones de diseño: Composite en C++ Patrones de diseño: Composite en PHP Patrones de diseño: Composite en Python Patrones de diseño: Composite en Swift Patrones de diseño: Composite en TypeScript