Autumn SALE
메멘토

타입스크립트로 작성된 메멘토

메멘토 패턴은 행동 디자인 패턴입니다. 이 패턴은 객체 상태의 스냅숏을 만든 후 나중에 복원할 수 있도록 합니다.

메멘토는 함께 작동하는 객체의 내부 구조와 스냅숏들 내부에 보관된 데이터를 손상하지 않습니다.

복잡도:

인기도:

사용 사례들: 메멘토의 원칙은 직렬화를 사용하여 달성할 수 있으며, 이는 타입스크립트 코드에서 매우 일반적입니다. 직렬화는 객체 상태의 스냅숏을 만드는 유일한 또는 가장 효율적인 방법은 아니나 다른 객체로부터 오리지네이터의 구조를 보호하면서 상태 백업을 저장할 수 있도록 합니다.

개념적인 예시

이 예시는 메멘토 패턴의 구조를 보여주고 다음 질문에 중점을 둡니다:

  • 패턴은 어떤 클래스들로 구성되어 있나요?
  • 이 클래스들은 어떤 역할을 하나요?
  • 패턴의 요소들은 어떻게 서로 연관되어 있나요?

index.ts: 개념적인 예시

/**
 * The Originator holds some important state that may change over time. It also
 * defines a method for saving the state inside a memento and another method for
 * restoring the state from it.
 */
class Originator {
    /**
     * For the sake of simplicity, the originator's state is stored inside a
     * single variable.
     */
    private state: string;

    constructor(state: string) {
        this.state = state;
        console.log(`Originator: My initial state is: ${state}`);
    }

    /**
     * The Originator's business logic may affect its internal state. Therefore,
     * the client should backup the state before launching methods of the
     * business logic via the save() method.
     */
    public doSomething(): void {
        console.log('Originator: I\'m doing something important.');
        this.state = this.generateRandomString(30);
        console.log(`Originator: and my state has changed to: ${this.state}`);
    }

    private generateRandomString(length: number = 10): string {
        const charSet = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';

        return Array
            .apply(null, { length })
            .map(() => charSet.charAt(Math.floor(Math.random() * charSet.length)))
            .join('');
    }

    /**
     * Saves the current state inside a memento.
     */
    public save(): Memento {
        return new ConcreteMemento(this.state);
    }

    /**
     * Restores the Originator's state from a memento object.
     */
    public restore(memento: Memento): void {
        this.state = memento.getState();
        console.log(`Originator: My state has changed to: ${this.state}`);
    }
}

/**
 * The Memento interface provides a way to retrieve the memento's metadata, such
 * as creation date or name. However, it doesn't expose the Originator's state.
 */
interface Memento {
    getState(): string;

    getName(): string;

    getDate(): string;
}

/**
 * The Concrete Memento contains the infrastructure for storing the Originator's
 * state.
 */
class ConcreteMemento implements Memento {
    private state: string;

    private date: string;

    constructor(state: string) {
        this.state = state;
        this.date = new Date().toISOString().slice(0, 19).replace('T', ' ');
    }

    /**
     * The Originator uses this method when restoring its state.
     */
    public getState(): string {
        return this.state;
    }

    /**
     * The rest of the methods are used by the Caretaker to display metadata.
     */
    public getName(): string {
        return `${this.date} / (${this.state.substr(0, 9)}...)`;
    }

    public getDate(): string {
        return this.date;
    }
}

/**
 * The Caretaker doesn't depend on the Concrete Memento class. Therefore, it
 * doesn't have access to the originator's state, stored inside the memento. It
 * works with all mementos via the base Memento interface.
 */
class Caretaker {
    private mementos: Memento[] = [];

    private originator: Originator;

    constructor(originator: Originator) {
        this.originator = originator;
    }

    public backup(): void {
        console.log('\nCaretaker: Saving Originator\'s state...');
        this.mementos.push(this.originator.save());
    }

    public undo(): void {
        if (!this.mementos.length) {
            return;
        }
        const memento = this.mementos.pop();

        console.log(`Caretaker: Restoring state to: ${memento.getName()}`);
        this.originator.restore(memento);
    }

    public showHistory(): void {
        console.log('Caretaker: Here\'s the list of mementos:');
        for (const memento of this.mementos) {
            console.log(memento.getName());
        }
    }
}

/**
 * Client code.
 */
const originator = new Originator('Super-duper-super-puper-super.');
const caretaker = new Caretaker(originator);

caretaker.backup();
originator.doSomething();

caretaker.backup();
originator.doSomething();

caretaker.backup();
originator.doSomething();

console.log('');
caretaker.showHistory();

console.log('\nClient: Now, let\'s rollback!\n');
caretaker.undo();

console.log('\nClient: Once more!\n');
caretaker.undo();

Output.txt: 실행 결과

Originator: My initial state is: Super-duper-super-puper-super.

Caretaker: Saving Originator's state...
Originator: I'm doing something important.
Originator: and my state has changed to: qXqxgTcLSCeLYdcgElOghOFhPGfMxo

Caretaker: Saving Originator's state...
Originator: I'm doing something important.
Originator: and my state has changed to: iaVCJVryJwWwbipieensfodeMSWvUY

Caretaker: Saving Originator's state...
Originator: I'm doing something important.
Originator: and my state has changed to: oSUxsOCiZEnohBMQEjwnPWJLGnwGmy

Caretaker: Here's the list of mementos:
2019-02-17 15:14:05 / (Super-dup...)
2019-02-17 15:14:05 / (qXqxgTcLS...)
2019-02-17 15:14:05 / (iaVCJVryJ...)

Client: Now, let's rollback!

Caretaker: Restoring state to: 2019-02-17 15:14:05 / (iaVCJVryJ...)
Originator: My state has changed to: iaVCJVryJwWwbipieensfodeMSWvUY

Client: Once more!

Caretaker: Restoring state to: 2019-02-17 15:14:05 / (qXqxgTcLS...)
Originator: My state has changed to: qXqxgTcLSCeLYdcgElOghOFhPGfMxo

다른 언어로 작성된 메멘토

C#으로 작성된 메멘토 C++로 작성된 메멘토 Go로 작성된 메멘토 자바로 작성된 메멘토 PHP로 작성된 메멘토 파이썬으로 작성된 메멘토 루비로 작성된 메멘토 러스트로 작성된 메멘토 스위프트로 작성된 메멘토