O Adapter é um padrão de projeto estrutural, que permite a colaboração de objetos incompatíveis.
O Adapter atua como um wrapper entre dois objetos. Ele captura chamadas para um objeto e as deixa reconhecíveis tanto em formato como interface para este segundo objeto.
Exemplos de uso: O padrão Adapter é bastante comum no código C++. É frequentemente usado em sistemas baseados em algum código legado. Nesses casos, os adaptadores criam código legado com classes modernas.
Identificação: O adapter é reconhecível por um construtor que utiliza uma instância de tipo abstrato/interface diferente. Quando o adaptador recebe uma chamada para qualquer um de seus métodos, ele converte parâmetros para o formato apropriado e direciona a chamada para um ou vários métodos do objeto envolvido.
Exemplo conceitual
Este exemplo ilustra a estrutura do padrão de projeto Adapter. Ele se concentra em responder a estas perguntas:
De quais classes ele consiste?
Quais papéis essas classes desempenham?
De que maneira os elementos do padrão estão relacionados?
main.cc: Exemplo conceitual
/**
* The Target defines the domain-specific interface used by the client code.
*/
class Target {
public:
virtual ~Target() = default;
virtual std::string Request() const {
return "Target: The default target's behavior.";
}
};
/**
* The Adaptee contains some useful behavior, but its interface is incompatible
* with the existing client code. The Adaptee needs some adaptation before the
* client code can use it.
*/
class Adaptee {
public:
std::string SpecificRequest() const {
return ".eetpadA eht fo roivaheb laicepS";
}
};
/**
* The Adapter makes the Adaptee's interface compatible with the Target's
* interface.
*/
class Adapter : public Target {
private:
Adaptee *adaptee_;
public:
Adapter(Adaptee *adaptee) : adaptee_(adaptee) {}
std::string Request() const override {
std::string to_reverse = this->adaptee_->SpecificRequest();
std::reverse(to_reverse.begin(), to_reverse.end());
return "Adapter: (TRANSLATED) " + to_reverse;
}
};
/**
* The client code supports all classes that follow the Target interface.
*/
void ClientCode(const Target *target) {
std::cout << target->Request();
}
int main() {
std::cout << "Client: I can work just fine with the Target objects:\n";
Target *target = new Target;
ClientCode(target);
std::cout << "\n\n";
Adaptee *adaptee = new Adaptee;
std::cout << "Client: The Adaptee class has a weird interface. See, I don't understand it:\n";
std::cout << "Adaptee: " << adaptee->SpecificRequest();
std::cout << "\n\n";
std::cout << "Client: But I can work with it via the Adapter:\n";
Adapter *adapter = new Adapter(adaptee);
ClientCode(adapter);
std::cout << "\n";
delete target;
delete adaptee;
delete adapter;
return 0;
}
Output.txt: Resultados da execução
Client: I can work just fine with the Target objects:
Target: The default target's behavior.
Client: The Adaptee class has a weird interface. See, I don't understand it:
Adaptee: .eetpadA eht fo roivaheb laicepS
Client: But I can work with it via the Adapter:
Adapter: (TRANSLATED) Special behavior of the Adaptee.
Herança múltipla
Em C ++, o padrão Adapter pode ser implementado usando herança múltipla.
main.cc: Herança múltipla
/**
* The Target defines the domain-specific interface used by the client code.
*/
class Target {
public:
virtual ~Target() = default;
virtual std::string Request() const {
return "Target: The default target's behavior.";
}
};
/**
* The Adaptee contains some useful behavior, but its interface is incompatible
* with the existing client code. The Adaptee needs some adaptation before the
* client code can use it.
*/
class Adaptee {
public:
std::string SpecificRequest() const {
return ".eetpadA eht fo roivaheb laicepS";
}
};
/**
* The Adapter makes the Adaptee's interface compatible with the Target's
* interface using multiple inheritance.
*/
class Adapter : public Target, public Adaptee {
public:
Adapter() {}
std::string Request() const override {
std::string to_reverse = SpecificRequest();
std::reverse(to_reverse.begin(), to_reverse.end());
return "Adapter: (TRANSLATED) " + to_reverse;
}
};
/**
* The client code supports all classes that follow the Target interface.
*/
void ClientCode(const Target *target) {
std::cout << target->Request();
}
int main() {
std::cout << "Client: I can work just fine with the Target objects:\n";
Target *target = new Target;
ClientCode(target);
std::cout << "\n\n";
Adaptee *adaptee = new Adaptee;
std::cout << "Client: The Adaptee class has a weird interface. See, I don't understand it:\n";
std::cout << "Adaptee: " << adaptee->SpecificRequest();
std::cout << "\n\n";
std::cout << "Client: But I can work with it via the Adapter:\n";
Adapter *adapter = new Adapter;
ClientCode(adapter);
std::cout << "\n";
delete target;
delete adaptee;
delete adapter;
return 0;
}
Output.txt: Resultados da execução
Client: I can work just fine with the Target objects:
Target: The default target's behavior.
Client: The Adaptee class has a weird interface. See, I don't understand it:
Adaptee: .eetpadA eht fo roivaheb laicepS
Client: But I can work with it via the Adapter:
Adapter: (TRANSLATED) Special behavior of the Adaptee.