O Factory method é um padrão de projeto criacional, que resolve o problema de criar objetos de produtos sem especificar suas classes concretas.
O Factory Method define um método, que deve ser usado para criar objetos em vez da chamada direta ao construtor (operador new
). As subclasses podem substituir esse método para alterar a classe de objetos que serão criados.
Se você não conseguir descobrir a diferença entre os padrões Factory , Factory Method e Abstract Factory , leia nossa Comparação Factory .
Exemplo conceitual
Este exemplo ilustra a estrutura do padrão de projeto Factory Method . Ele se concentra em responder a estas perguntas:
De quais classes ele consiste?
Quais papéis essas classes desempenham?
De que maneira os elementos do padrão estão relacionados?
Depois de aprender sobre a estrutura do padrão, será mais fácil entender o exemplo a seguir, com base em um caso de uso PHP do mundo real.
index.php: Exemplo conceitual
<?php
namespace RefactoringGuru\FactoryMethod\Conceptual;
/**
* The Creator class declares the factory method that is supposed to return an
* object of a Product class. The Creator's subclasses usually provide the
* implementation of this method.
*/
abstract class Creator
{
/**
* Note that the Creator may also provide some default implementation of the
* factory method.
*/
abstract public function factoryMethod(): Product;
/**
* Also note that, despite its name, the Creator's primary responsibility is
* not creating products. Usually, it contains some core business logic that
* relies on Product objects, returned by the factory method. Subclasses can
* indirectly change that business logic by overriding the factory method
* and returning a different type of product from it.
*/
public function someOperation(): string
{
// Call the factory method to create a Product object.
$product = $this->factoryMethod();
// Now, use the product.
$result = "Creator: The same creator's code has just worked with " .
$product->operation();
return $result;
}
}
/**
* Concrete Creators override the factory method in order to change the
* resulting product's type.
*/
class ConcreteCreator1 extends Creator
{
/**
* Note that the signature of the method still uses the abstract product
* type, even though the concrete product is actually returned from the
* method. This way the Creator can stay independent of concrete product
* classes.
*/
public function factoryMethod(): Product
{
return new ConcreteProduct1();
}
}
class ConcreteCreator2 extends Creator
{
public function factoryMethod(): Product
{
return new ConcreteProduct2();
}
}
/**
* The Product interface declares the operations that all concrete products must
* implement.
*/
interface Product
{
public function operation(): string;
}
/**
* Concrete Products provide various implementations of the Product interface.
*/
class ConcreteProduct1 implements Product
{
public function operation(): string
{
return "{Result of the ConcreteProduct1}";
}
}
class ConcreteProduct2 implements Product
{
public function operation(): string
{
return "{Result of the ConcreteProduct2}";
}
}
/**
* The client code works with an instance of a concrete creator, albeit through
* its base interface. As long as the client keeps working with the creator via
* the base interface, you can pass it any creator's subclass.
*/
function clientCode(Creator $creator)
{
// ...
echo "Client: I'm not aware of the creator's class, but it still works.\n"
. $creator->someOperation();
// ...
}
/**
* The Application picks a creator's type depending on the configuration or
* environment.
*/
echo "App: Launched with the ConcreteCreator1.\n";
clientCode(new ConcreteCreator1());
echo "\n\n";
echo "App: Launched with the ConcreteCreator2.\n";
clientCode(new ConcreteCreator2());
Output.txt: Resultados da execução
App: Launched with the ConcreteCreator1.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of the ConcreteProduct1}
App: Launched with the ConcreteCreator2.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of the ConcreteProduct2}
Exemplo do mundo real
Neste exemplo, o padrão Factory Method fornece uma interface para a criação de conectores de redes sociais, que podem ser usados para efetuar login na rede, criar postagens e potencialmente realizar outras atividades—e tudo isso sem acoplar o cliente código para classes específicas da rede social em particular.
index.php: Exemplo do mundo real
<?php
namespace RefactoringGuru\FactoryMethod\RealWorld;
/**
* The Creator declares a factory method that can be used as a substitution for
* the direct constructor calls of products, for instance:
*
* - Before: $p = new FacebookConnector();
* - After: $p = $this->getSocialNetwork;
*
* This allows changing the type of the product being created by
* SocialNetworkPoster's subclasses.
*/
abstract class SocialNetworkPoster
{
/**
* The actual factory method. Note that it returns the abstract connector.
* This lets subclasses return any concrete connectors without breaking the
* superclass' contract.
*/
abstract public function getSocialNetwork(): SocialNetworkConnector;
/**
* When the factory method is used inside the Creator's business logic, the
* subclasses may alter the logic indirectly by returning different types of
* the connector from the factory method.
*/
public function post($content): void
{
// Call the factory method to create a Product object...
$network = $this->getSocialNetwork();
// ...then use it as you will.
$network->logIn();
$network->createPost($content);
$network->logout();
}
}
/**
* This Concrete Creator supports Facebook. Remember that this class also
* inherits the 'post' method from the parent class. Concrete Creators are the
* classes that the Client actually uses.
*/
class FacebookPoster extends SocialNetworkPoster
{
private $login, $password;
public function __construct(string $login, string $password)
{
$this->login = $login;
$this->password = $password;
}
public function getSocialNetwork(): SocialNetworkConnector
{
return new FacebookConnector($this->login, $this->password);
}
}
/**
* This Concrete Creator supports LinkedIn.
*/
class LinkedInPoster extends SocialNetworkPoster
{
private $email, $password;
public function __construct(string $email, string $password)
{
$this->email = $email;
$this->password = $password;
}
public function getSocialNetwork(): SocialNetworkConnector
{
return new LinkedInConnector($this->email, $this->password);
}
}
/**
* The Product interface declares behaviors of various types of products.
*/
interface SocialNetworkConnector
{
public function logIn(): void;
public function logOut(): void;
public function createPost($content): void;
}
/**
* This Concrete Product implements the Facebook API.
*/
class FacebookConnector implements SocialNetworkConnector
{
private $login, $password;
public function __construct(string $login, string $password)
{
$this->login = $login;
$this->password = $password;
}
public function logIn(): void
{
echo "Send HTTP API request to log in user $this->login with " .
"password $this->password\n";
}
public function logOut(): void
{
echo "Send HTTP API request to log out user $this->login\n";
}
public function createPost($content): void
{
echo "Send HTTP API requests to create a post in Facebook timeline.\n";
}
}
/**
* This Concrete Product implements the LinkedIn API.
*/
class LinkedInConnector implements SocialNetworkConnector
{
private $email, $password;
public function __construct(string $email, string $password)
{
$this->email = $email;
$this->password = $password;
}
public function logIn(): void
{
echo "Send HTTP API request to log in user $this->email with " .
"password $this->password\n";
}
public function logOut(): void
{
echo "Send HTTP API request to log out user $this->email\n";
}
public function createPost($content): void
{
echo "Send HTTP API requests to create a post in LinkedIn timeline.\n";
}
}
/**
* The client code can work with any subclass of SocialNetworkPoster since it
* doesn't depend on concrete classes.
*/
function clientCode(SocialNetworkPoster $creator)
{
// ...
$creator->post("Hello world!");
$creator->post("I had a large hamburger this morning!");
// ...
}
/**
* During the initialization phase, the app can decide which social network it
* wants to work with, create an object of the proper subclass, and pass it to
* the client code.
*/
echo "Testing ConcreteCreator1:\n";
clientCode(new FacebookPoster("john_smith", "******"));
echo "\n\n";
echo "Testing ConcreteCreator2:\n";
clientCode(new LinkedInPoster("john_smith@example.com", "******"));
Output.txt: Resultados da execução
Testing ConcreteCreator1:
Send HTTP API request to log in user john_smith with password ******
Send HTTP API requests to create a post in Facebook timeline.
Send HTTP API request to log out user john_smith
Send HTTP API request to log in user john_smith with password ******
Send HTTP API requests to create a post in Facebook timeline.
Send HTTP API request to log out user john_smith
Testing ConcreteCreator2:
Send HTTP API request to log in user john_smith@example.com with password ******
Send HTTP API requests to create a post in LinkedIn timeline.
Send HTTP API request to log out user john_smith@example.com
Send HTTP API request to log in user john_smith@example.com with password ******
Send HTTP API requests to create a post in LinkedIn timeline.
Send HTTP API request to log out user john_smith@example.com