Autumn SALE
Factory Method

Factory Method em C#

O Factory method é um padrão de projeto criacional, que resolve o problema de criar objetos de produtos sem especificar suas classes concretas.

O Factory Method define um método, que deve ser usado para criar objetos em vez da chamada direta ao construtor (operador new). As subclasses podem substituir esse método para alterar a classe de objetos que serão criados.

Se você não conseguir descobrir a diferença entre os padrões Factory, Factory Method e Abstract Factory, leia nossa Comparação Factory.

Complexidade:

Popularidade:

Exemplos de uso: O padrão Factory Method é amplamente utilizado no código C#. É muito útil quando você precisa fornecer um alto nível de flexibilidade para seu código.

Identificação: Os métodos fábrica podem ser reconhecidos por métodos de criação, que criam objetos de classes concretas, mas os retornam como objetos de tipo ou interface abstrata.

Exemplo conceitual

Este exemplo ilustra a estrutura do padrão de projeto Factory Method. Ele se concentra em responder a estas perguntas:

  • De quais classes ele consiste?
  • Quais papéis essas classes desempenham?
  • De que maneira os elementos do padrão estão relacionados?

Program.cs: Exemplo conceitual

using System;

namespace RefactoringGuru.DesignPatterns.FactoryMethod.Conceptual
{
    // The Creator class declares the factory method that is supposed to return
    // an object of a Product class. The Creator's subclasses usually provide
    // the implementation of this method.
    abstract class Creator
    {
        // Note that the Creator may also provide some default implementation of
        // the factory method.
        public abstract IProduct FactoryMethod();

        // Also note that, despite its name, the Creator's primary
        // responsibility is not creating products. Usually, it contains some
        // core business logic that relies on Product objects, returned by the
        // factory method. Subclasses can indirectly change that business logic
        // by overriding the factory method and returning a different type of
        // product from it.
        public string SomeOperation()
        {
            // Call the factory method to create a Product object.
            var product = FactoryMethod();
            // Now, use the product.
            var result = "Creator: The same creator's code has just worked with "
                + product.Operation();

            return result;
        }
    }

    // Concrete Creators override the factory method in order to change the
    // resulting product's type.
    class ConcreteCreator1 : Creator
    {
        // Note that the signature of the method still uses the abstract product
        // type, even though the concrete product is actually returned from the
        // method. This way the Creator can stay independent of concrete product
        // classes.
        public override IProduct FactoryMethod()
        {
            return new ConcreteProduct1();
        }
    }

    class ConcreteCreator2 : Creator
    {
        public override IProduct FactoryMethod()
        {
            return new ConcreteProduct2();
        }
    }

    // The Product interface declares the operations that all concrete products
    // must implement.
    public interface IProduct
    {
        string Operation();
    }

    // Concrete Products provide various implementations of the Product
    // interface.
    class ConcreteProduct1 : IProduct
    {
        public string Operation()
        {
            return "{Result of ConcreteProduct1}";
        }
    }

    class ConcreteProduct2 : IProduct
    {
        public string Operation()
        {
            return "{Result of ConcreteProduct2}";
        }
    }

    class Client
    {
        public void Main()
        {
            Console.WriteLine("App: Launched with the ConcreteCreator1.");
            ClientCode(new ConcreteCreator1());
            
            Console.WriteLine("");

            Console.WriteLine("App: Launched with the ConcreteCreator2.");
            ClientCode(new ConcreteCreator2());
        }

        // The client code works with an instance of a concrete creator, albeit
        // through its base interface. As long as the client keeps working with
        // the creator via the base interface, you can pass it any creator's
        // subclass.
        public void ClientCode(Creator creator)
        {
            // ...
            Console.WriteLine("Client: I'm not aware of the creator's class," +
                "but it still works.\n" + creator.SomeOperation());
            // ...
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            new Client().Main();
        }
    }
}

Output.txt: Resultados da execução

App: Launched with the ConcreteCreator1.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct1}

App: Launched with the ConcreteCreator2.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct2}

Factory Method em outras linguagens

Factory Method em C++ Factory Method em Go Factory Method em Java Factory Method em PHP Factory Method em Python Factory Method em Ruby Factory Method em Rust Factory Method em Swift Factory Method em TypeScript