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Singleton

Singleton em Rust

O Singleton é um padrão de projeto criacional, que garante que apenas um objeto desse tipo exista e forneça um único ponto de acesso a ele para qualquer outro código.

O Singleton tem quase os mesmos prós e contras que as variáveis globais. Embora sejam super úteis, eles quebram a modularidade do seu código.

Você pode usar classes que dependem de singletons em algumas outras situações. Você terá que levar a classe singleton também. Na maioria das vezes, essa limitação surge durante a criação de testes de unidade.

Rust specifics

By definition, Singleton is a global mutable object. In Rust this is a static mut item. Thus, to avoid all sorts of concurrency issues, the function or block that is either reading or writing to a mutable static variable should be marked as an unsafe block.

For this reason, the Singleton pattern can be percieved as unsafe. However, the pattern is still widely used in practice. A good read-world example of Singleton is a log crate that introduces log!, debug! and other logging macros, which you can use throughout your code after setting up a concrete logger instance, such as env_logger. As we can see, env_logger uses log::set_boxed_logger under the hood, which has an unsafe block to set up a global logger object.

  • In order to provide safe and usable access to a singleton object, introduce an API hiding unsafe blocks under the hood.
  • See the thread about a mutable Singleton on Stackoverflow for more information.

Starting with Rust 1.63, Mutex::new is const, you can use global static Mutex locks without needing lazy initialization. See the Singleton using Mutex example below.

Singleton em outras linguagens

Singleton em C# Singleton em C++ Singleton em Go Singleton em Java Singleton em PHP Singleton em Python Singleton em Ruby Singleton em Swift Singleton em TypeScript