Builder es un patrón de diseño creacional que permite construir objetos complejos paso a paso.
Al contrario que otros patrones creacionales, Builder no necesita que los productos tengan una interfaz común. Esto hace posible crear distintos productos utilizando el mismo proceso de construcción.
Complejidad:
Popularidad:
Ejemplos de uso: El patrón Builder es muy conocido en el mundo Ruby. Resulta especialmente útil cuando debes crear un objeto con muchas opciones posibles de configuración.
Identificación: El patrón Builder se puede reconocer por la clase, que tiene un único método de creación y varios métodos para configurar el objeto resultante. A menudo, los métodos del Builder soportan el encadenamiento (por ejemplo, someBuilder.setValueA(1).setValueB(2).create()
).
Ejemplo conceptual
Este ejemplo ilustra la estructura del patrón de diseño Builder . Se centra en responder las siguientes preguntas:
¿De qué clases se compone?
¿Qué papeles juegan esas clases?
¿De qué forma se relacionan los elementos del patrón?
main.rb: Ejemplo conceptual
# The Builder interface specifies methods for creating the different parts of
# the Product objects.
class Builder
# @abstract
def produce_part_a
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# @abstract
def produce_part_b
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
# @abstract
def produce_part_c
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
end
# The Concrete Builder classes follow the Builder interface and provide specific
# implementations of the building steps. Your program may have several
# variations of Builders, implemented differently.
class ConcreteBuilder1 < Builder
# A fresh builder instance should contain a blank product object, which is
# used in further assembly.
def initialize
reset
end
def reset
@product = Product1.new
end
# Concrete Builders are supposed to provide their own methods for retrieving
# results. That's because various types of builders may create entirely
# different products that don't follow the same interface. Therefore, such
# methods cannot be declared in the base Builder interface (at least in a
# statically typed programming language).
#
# Usually, after returning the end result to the client, a builder instance is
# expected to be ready to start producing another product. That's why it's a
# usual practice to call the reset method at the end of the `getProduct`
# method body. However, this behavior is not mandatory, and you can make your
# builders wait for an explicit reset call from the client code before
# disposing of the previous result.
def product
product = @product
reset
product
end
def produce_part_a
@product.add('PartA1')
end
def produce_part_b
@product.add('PartB1')
end
def produce_part_c
@product.add('PartC1')
end
end
# It makes sense to use the Builder pattern only when your products are quite
# complex and require extensive configuration.
#
# Unlike in other creational patterns, different concrete builders can produce
# unrelated products. In other words, results of various builders may not always
# follow the same interface.
class Product1
def initialize
@parts = []
end
# @param [String] part
def add(part)
@parts << part
end
def list_parts
print "Product parts: #{@parts.join(', ')}"
end
end
# The Director is only responsible for executing the building steps in a
# particular sequence. It is helpful when producing products according to a
# specific order or configuration. Strictly speaking, the Director class is
# optional, since the client can control builders directly.
class Director
# @return [Builder]
attr_accessor :builder
def initialize
@builder = nil
end
# The Director works with any builder instance that the client code passes to
# it. This way, the client code may alter the final type of the newly
# assembled product.
def builder=(builder)
@builder = builder
end
# The Director can construct several product variations using the same
# building steps.
def build_minimal_viable_product
@builder.produce_part_a
end
def build_full_featured_product
@builder.produce_part_a
@builder.produce_part_b
@builder.produce_part_c
end
end
# The client code creates a builder object, passes it to the director and then
# initiates the construction process. The end result is retrieved from the
# builder object.
director = Director.new
builder = ConcreteBuilder1.new
director.builder = builder
puts 'Standard basic product: '
director.build_minimal_viable_product
builder.product.list_parts
puts "\n\n"
puts 'Standard full featured product: '
director.build_full_featured_product
builder.product.list_parts
puts "\n\n"
# Remember, the Builder pattern can be used without a Director class.
puts 'Custom product: '
builder.produce_part_a
builder.produce_part_b
builder.product.list_parts
output.txt: Resultado de la ejecución
Standard basic product:
Product parts: PartA1
Standard full featured product:
Product parts: PartA1, PartB1, PartC1
Custom product:
Product parts: PartA1, PartB1