봄맞이 세일
빌더

루비로 작성된 빌더

빌더는 복잡한 객체들을 단계별로 생성할 수 있도록 하는 생성 디자인 패턴입니다.

다른 생성 패턴과 달리 빌더 패턴은 제품들에 공통 인터페이스를 요구하지 않습니다. 이를 통해 같은 생성공정을 사용하여 다양한 제품을 생산할 수 있습니다.

복잡도:

인기도:

사용 예시들: 빌더 패턴은 루비 개발자들에게 잘 알려진 패턴이며, 가능한 설정 옵션이 많은 객체를 만들어야 할 때 특히 유용합니다.

식별법: 빌더 패턴은 하나의 생성 메서드와 결과 객체를 설정하기 위한 여러 메서드가 있는 클래스가 있습니다. 또 빌더 메서드들은 자주 사슬식 연결을 지원합니다 (예: someBuilder.​setValueA(1).​setValueB(2).​create()).

개념적인 예시

이 예시는 빌더 디자인 패턴의 구조를 보여주고 다음 질문에 중점을 둡니다:

  • 패턴은 어떤 클래스들로 구성되어 있나요?
  • 이 클래스들은 어떤 역할을 하나요?
  • 패턴의 요소들은 어떻게 서로 연관되어 있나요?

main.rb: 개념적인 예시

# The Builder interface specifies methods for creating the different parts of
# the Product objects.
class Builder
  # @abstract
  def produce_part_a
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # @abstract
  def produce_part_b
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end

  # @abstract
  def produce_part_c
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end
end

# The Concrete Builder classes follow the Builder interface and provide specific
# implementations of the building steps. Your program may have several
# variations of Builders, implemented differently.
class ConcreteBuilder1 < Builder
  # A fresh builder instance should contain a blank product object, which is
  # used in further assembly.
  def initialize
    reset
  end

  def reset
    @product = Product1.new
  end

  # Concrete Builders are supposed to provide their own methods for retrieving
  # results. That's because various types of builders may create entirely
  # different products that don't follow the same interface. Therefore, such
  # methods cannot be declared in the base Builder interface (at least in a
  # statically typed programming language).
  #
  # Usually, after returning the end result to the client, a builder instance is
  # expected to be ready to start producing another product. That's why it's a
  # usual practice to call the reset method at the end of the `getProduct`
  # method body. However, this behavior is not mandatory, and you can make your
  # builders wait for an explicit reset call from the client code before
  # disposing of the previous result.
  def product
    product = @product
    reset
    product
  end

  def produce_part_a
    @product.add('PartA1')
  end

  def produce_part_b
    @product.add('PartB1')
  end

  def produce_part_c
    @product.add('PartC1')
  end
end

# It makes sense to use the Builder pattern only when your products are quite
# complex and require extensive configuration.
#
# Unlike in other creational patterns, different concrete builders can produce
# unrelated products. In other words, results of various builders may not always
# follow the same interface.
class Product1
  def initialize
    @parts = []
  end

  # @param [String] part
  def add(part)
    @parts << part
  end

  def list_parts
    print "Product parts: #{@parts.join(', ')}"
  end
end

# The Director is only responsible for executing the building steps in a
# particular sequence. It is helpful when producing products according to a
# specific order or configuration. Strictly speaking, the Director class is
# optional, since the client can control builders directly.
class Director
  # @return [Builder]
  attr_accessor :builder

  def initialize
    @builder = nil
  end

  # The Director works with any builder instance that the client code passes to
  # it. This way, the client code may alter the final type of the newly
  # assembled product.
  def builder=(builder)
    @builder = builder
  end

  # The Director can construct several product variations using the same
  # building steps.

  def build_minimal_viable_product
    @builder.produce_part_a
  end

  def build_full_featured_product
    @builder.produce_part_a
    @builder.produce_part_b
    @builder.produce_part_c
  end
end

# The client code creates a builder object, passes it to the director and then
# initiates the construction process. The end result is retrieved from the
# builder object.

director = Director.new
builder = ConcreteBuilder1.new
director.builder = builder

puts 'Standard basic product: '
director.build_minimal_viable_product
builder.product.list_parts

puts "\n\n"

puts 'Standard full featured product: '
director.build_full_featured_product
builder.product.list_parts

puts "\n\n"

# Remember, the Builder pattern can be used without a Director class.
puts 'Custom product: '
builder.produce_part_a
builder.produce_part_b
builder.product.list_parts

output.txt: 실행 결과

Standard basic product: 
Product parts: PartA1

Standard full featured product: 
Product parts: PartA1, PartB1, PartC1

Custom product: 
Product parts: PartA1, PartB1

다른 언어로 작성된 빌더

C#으로 작성된 빌더 C++로 작성된 빌더 Go로 작성된 빌더 자바로 작성된 빌더 PHP로 작성된 빌더 파이썬으로 작성된 빌더 러스트로 작성된 빌더 스위프트로 작성된 빌더 타입스크립트로 작성된 빌더