Le Prototype est un patron de conception de création qui permet de cloner des objets - même complexes - sans se coupler à leur classe.
Toutes les classes prototype devraient avoir une interface commune rendant possible la copie des objets, même sans connaître leur classe concrète. Les objets prototype peuvent créer des copies complètes puisqu’ils peuvent accéder aux attributs privés des autres objets de la même classe.
Complexité :
Popularité :
Identification : Le prototype peut facilement être reconnu grâce aux méthodes clone
ou copier
, etc.
Exemple conceptuel
Dans cet exemple, nous allons voir la structure du Prototype . Nous allons répondre aux questions suivantes :
Que contiennent les classes ?
Quels rôles jouent-elles ?
Comment les éléments du patron sont-ils reliés ?
main.cc: Exemple conceptuel
using std::string;
// Prototype Design Pattern
//
// Intent: Lets you copy existing objects without making your code dependent on
// their classes.
enum Type {
PROTOTYPE_1 = 0,
PROTOTYPE_2
};
/**
* The example class that has cloning ability. We'll see how the values of field
* with different types will be cloned.
*/
class Prototype {
protected:
string prototype_name_;
float prototype_field_;
public:
Prototype() {}
Prototype(string prototype_name)
: prototype_name_(prototype_name) {
}
virtual ~Prototype() {}
virtual Prototype *Clone() const = 0;
virtual void Method(float prototype_field) {
this->prototype_field_ = prototype_field;
std::cout << "Call Method from " << prototype_name_ << " with field : " << prototype_field << std::endl;
}
};
/**
* ConcretePrototype1 is a Sub-Class of Prototype and implement the Clone Method
* In this example all data members of Prototype Class are in the Stack. If you
* have pointers in your properties for ex: String* name_ ,you will need to
* implement the Copy-Constructor to make sure you have a deep copy from the
* clone method
*/
class ConcretePrototype1 : public Prototype {
private:
float concrete_prototype_field1_;
public:
ConcretePrototype1(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field1_(concrete_prototype_field) {
}
/**
* Notice that Clone method return a Pointer to a new ConcretePrototype1
* replica. so, the client (who call the clone method) has the responsability
* to free that memory. If you have smart pointer knowledge you may prefer to
* use unique_pointer here.
*/
Prototype *Clone() const override {
return new ConcretePrototype1(*this);
}
};
class ConcretePrototype2 : public Prototype {
private:
float concrete_prototype_field2_;
public:
ConcretePrototype2(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field2_(concrete_prototype_field) {
}
Prototype *Clone() const override {
return new ConcretePrototype2(*this);
}
};
/**
* In PrototypeFactory you have two concrete prototypes, one for each concrete
* prototype class, so each time you want to create a bullet , you can use the
* existing ones and clone those.
*/
class PrototypeFactory {
private:
std::unordered_map<Type, Prototype *, std::hash<int>> prototypes_;
public:
PrototypeFactory() {
prototypes_[Type::PROTOTYPE_1] = new ConcretePrototype1("PROTOTYPE_1 ", 50.f);
prototypes_[Type::PROTOTYPE_2] = new ConcretePrototype2("PROTOTYPE_2 ", 60.f);
}
/**
* Be carefull of free all memory allocated. Again, if you have smart pointers
* knowelege will be better to use it here.
*/
~PrototypeFactory() {
delete prototypes_[Type::PROTOTYPE_1];
delete prototypes_[Type::PROTOTYPE_2];
}
/**
* Notice here that you just need to specify the type of the prototype you
* want and the method will create from the object with this type.
*/
Prototype *CreatePrototype(Type type) {
return prototypes_[type]->Clone();
}
};
void Client(PrototypeFactory &prototype_factory) {
std::cout << "Let's create a Prototype 1\n";
Prototype *prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_1);
prototype->Method(90);
delete prototype;
std::cout << "\n";
std::cout << "Let's create a Prototype 2 \n";
prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_2);
prototype->Method(10);
delete prototype;
}
int main() {
PrototypeFactory *prototype_factory = new PrototypeFactory();
Client(*prototype_factory);
delete prototype_factory;
return 0;
}
Output.txt: Résultat de l’exécution
Let's create a Prototype 1
Call Method from PROTOTYPE_1 with field : 90
Let's create a Prototype 2
Call Method from PROTOTYPE_2 with field : 10
Prototype dans les autres langues