![Mediator](/images/patterns/cards/mediator-mini.png?id=a7e43ee8e17e4474737b1fcb3201d7ba)
Mediator を C++ で
Mediator は、 振る舞いに関するデザインパターンの一つで、 プログラムのコンポーネント間の通信を特別なメディエーター・オブジェクトを通して行うことで、 結合を疎にします。
Mediator により、 個々のコンポーネントは、 何十ものクラスへの依存がなくなるため、 変更、 拡張、 再利用が容易になります。
複雑度:
人気度:
使用例: C++ コードで Mediator パターンがよく使われるのは、 アプリの GUI コンポーネント間の通信のやりとりです。 Mediator は、 MVC パターンの C の部分、 Controller と同義語です。
概念的な例
この例は、 Mediator デザインパターンの構造を説明するためのものです。 以下の質問に答えることを目的としています:
- どういうクラスからできているか?
- それぞれのクラスの役割は?
- パターンの要素同士はどう関係しているのか?
main.cc: 概念的な例
#include <iostream>
#include <string>
/**
* The Mediator interface declares a method used by components to notify the
* mediator about various events. The Mediator may react to these events and
* pass the execution to other components.
*/
class BaseComponent;
class Mediator {
public:
virtual void Notify(BaseComponent *sender, std::string event) const = 0;
};
/**
* The Base Component provides the basic functionality of storing a mediator's
* instance inside component objects.
*/
class BaseComponent {
protected:
Mediator *mediator_;
public:
BaseComponent(Mediator *mediator = nullptr) : mediator_(mediator) {
}
void set_mediator(Mediator *mediator) {
this->mediator_ = mediator;
}
};
/**
* Concrete Components implement various functionality. They don't depend on
* other components. They also don't depend on any concrete mediator classes.
*/
class Component1 : public BaseComponent {
public:
void DoA() {
std::cout << "Component 1 does A.\n";
this->mediator_->Notify(this, "A");
}
void DoB() {
std::cout << "Component 1 does B.\n";
this->mediator_->Notify(this, "B");
}
};
class Component2 : public BaseComponent {
public:
void DoC() {
std::cout << "Component 2 does C.\n";
this->mediator_->Notify(this, "C");
}
void DoD() {
std::cout << "Component 2 does D.\n";
this->mediator_->Notify(this, "D");
}
};
/**
* Concrete Mediators implement cooperative behavior by coordinating several
* components.
*/
class ConcreteMediator : public Mediator {
private:
Component1 *component1_;
Component2 *component2_;
public:
ConcreteMediator(Component1 *c1, Component2 *c2) : component1_(c1), component2_(c2) {
this->component1_->set_mediator(this);
this->component2_->set_mediator(this);
}
void Notify(BaseComponent *sender, std::string event) const override {
if (event == "A") {
std::cout << "Mediator reacts on A and triggers following operations:\n";
this->component2_->DoC();
}
if (event == "D") {
std::cout << "Mediator reacts on D and triggers following operations:\n";
this->component1_->DoB();
this->component2_->DoC();
}
}
};
/**
* The client code.
*/
void ClientCode() {
Component1 *c1 = new Component1;
Component2 *c2 = new Component2;
ConcreteMediator *mediator = new ConcreteMediator(c1, c2);
std::cout << "Client triggers operation A.\n";
c1->DoA();
std::cout << "\n";
std::cout << "Client triggers operation D.\n";
c2->DoD();
delete c1;
delete c2;
delete mediator;
}
int main() {
ClientCode();
return 0;
}
Output.txt: 実行結果
Client triggers operation A.
Component 1 does A.
Mediator reacts on A and triggers following operations:
Component 2 does C.
Client triggers operation D.
Component 2 does D.
Mediator reacts on D and triggers following operations:
Component 1 does B.
Component 2 does C.