![책임 연쇄](/images/patterns/cards/chain-of-responsibility-mini.png?id=36d85eba8d14986f053123de17aac7a7)
C++로 작성된 책임 연쇄
책임 연쇄 패턴은 핸들러 중 하나가 요청을 처리할 때까지 핸들러들의 체인(사슬)을 따라 요청을 전달할 수 있게 해주는 행동 디자인 패턴입니다.
이 패턴은 발신자 클래스를 수신자들의 구상 클래스들에 연결하지 않고도 여러 객체가 요청을 처리할 수 있도록 합니다. 체인은 표준 핸들러 인터페이스를 따르는 모든 핸들러와 런타임 때 동적으로 구성될 수 있습니다.
복잡도:
인기도:
사용 예시들: 책임 연쇄 패턴은 C++ 코드에 매우 일반적이며, 당신의 코드가 필터, 이벤터 체인 등과 같은 객체 체인과 함께 작동할 때 특히 유용합니다.
식별: 패턴의 모든 객체는 공통 인터페이스를 따르며, 다른 객체들의 같은 메서드들을 간접적으로 호출하는 한 객체 그룹의 행동 메서드들이 있습니다.
개념적인 예시
이 예시는 책임 연쇄 패턴의 구조를 보여주고 다음 질문에 중점을 둡니다:
- 패턴은 어떤 클래스들로 구성되어 있나요?
- 이 클래스들은 어떤 역할을 하나요?
- 패턴의 요소들은 어떻게 서로 연관되어 있나요?
main.cc: 개념적인 예시
/**
* The Handler interface declares a method for building the chain of handlers.
* It also declares a method for executing a request.
*/
class Handler {
public:
virtual Handler *SetNext(Handler *handler) = 0;
virtual std::string Handle(std::string request) = 0;
};
/**
* The default chaining behavior can be implemented inside a base handler class.
*/
class AbstractHandler : public Handler {
/**
* @var Handler
*/
private:
Handler *next_handler_;
public:
AbstractHandler() : next_handler_(nullptr) {
}
Handler *SetNext(Handler *handler) override {
this->next_handler_ = handler;
// Returning a handler from here will let us link handlers in a convenient
// way like this:
// $monkey->setNext($squirrel)->setNext($dog);
return handler;
}
std::string Handle(std::string request) override {
if (this->next_handler_) {
return this->next_handler_->Handle(request);
}
return {};
}
};
/**
* All Concrete Handlers either handle a request or pass it to the next handler
* in the chain.
*/
class MonkeyHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "Banana") {
return "Monkey: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
class SquirrelHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "Nut") {
return "Squirrel: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
class DogHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "MeatBall") {
return "Dog: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
/**
* The client code is usually suited to work with a single handler. In most
* cases, it is not even aware that the handler is part of a chain.
*/
void ClientCode(Handler &handler) {
std::vector<std::string> food = {"Nut", "Banana", "Cup of coffee"};
for (const std::string &f : food) {
std::cout << "Client: Who wants a " << f << "?\n";
const std::string result = handler.Handle(f);
if (!result.empty()) {
std::cout << " " << result;
} else {
std::cout << " " << f << " was left untouched.\n";
}
}
}
/**
* The other part of the client code constructs the actual chain.
*/
int main() {
MonkeyHandler *monkey = new MonkeyHandler;
SquirrelHandler *squirrel = new SquirrelHandler;
DogHandler *dog = new DogHandler;
monkey->SetNext(squirrel)->SetNext(dog);
/**
* The client should be able to send a request to any handler, not just the
* first one in the chain.
*/
std::cout << "Chain: Monkey > Squirrel > Dog\n\n";
ClientCode(*monkey);
std::cout << "\n";
std::cout << "Subchain: Squirrel > Dog\n\n";
ClientCode(*squirrel);
delete monkey;
delete squirrel;
delete dog;
return 0;
}
Output.txt: 실행 결과
Chain: Monkey > Squirrel > Dog
Client: Who wants a Nut?
Squirrel: I'll eat the Nut.
Client: Who wants a Banana?
Monkey: I'll eat the Banana.
Client: Who wants a Cup of coffee?
Cup of coffee was left untouched.
Subchain: Squirrel > Dog
Client: Who wants a Nut?
Squirrel: I'll eat the Nut.
Client: Who wants a Banana?
Banana was left untouched.
Client: Who wants a Cup of coffee?
Cup of coffee was left untouched.