Adapter in Go
Adapter is a structural design pattern, which allows incompatible objects to collaborate.
The Adapter acts as a wrapper between two objects. It catches calls for one object and transforms them to format and interface recognizable by the second object.
Conceptual Example
We have a client code that expects some features of an object (Lightning port), but we have another object called adaptee (Windows laptop) which offers the same functionality but through a different interface (USB port)
This is where the Adapter pattern comes into the picture. We create a struct type known as adapter that will:
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Adhere to the same interface which the client expects (Lightning port).
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Translate the request from the client to the adaptee in the form that the adaptee expects. The adapter accepts a Lightning connector and then translates its signals into a USB format and passes them to the USB port in windows laptop.